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  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] === Breaking Ground tutorials ===
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ...not being useful, eating RAM by not closing while the game is running, and breaking some mods by changing the current directory to the launcher's instead of th ...rt placement. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...​​public is the '''0.7.3''' version, released June 24, 2011. However, it is not the first version of KSP. ...n 2012, to mark the first anniversary of KSP, and gave some information on it. However, the information speaks only of versions 0.0 to 0.4, and does not
    7 KB (1,194 words) - 11:30, 15 May 2021
  • ...ust|point of action]], i.e. the point where your engines create thrust. If it was, that would be sweet, since we could push the rocket wherever and howev ...balance the broom with the brush up towards the ceiling rather than having it resting on your hand.
    18 KB (3,415 words) - 01:34, 8 August 2019
  • ...the ship which would in turn cause the physics engine to detect the parts breaking off or colliding. ...he rounding errors that started the chain reaction. They only effect a few parts and are annoying if you forgot to Quicksave.
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity. ...ether with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.<br />
    6 KB (895 words) - 02:32, 15 May 2024
  • ...plane that is able to launch into space and return without jettisoning any parts. ...Liquid Fuel Engine]] is not a bad choice. However, its huge size can make it tricky to take off from the runway without destroying the engine.
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...managed, from launching rockets to sacrificing kerbals to the [[Kraken]]. It's the only operational base on Kerbin that has destructible buildings that ...gers are some very old parts from pre-0.18 with an over-sized Mk1 capsule. It is possible to launch aircraft from here with, but versions before 1.12 req
    10 KB (1,598 words) - 05:09, 5 January 2024
  • ...t the other side of the target's SOI and return to orbiting whichever body it was previously in the SOI of. To reduce velocity and be captured into an or ...o redirect an [[asteroid]] since they are excellent ablative heat shields. It is possible to use them for atmospheric entry on other planets as well but
    12 KB (1,929 words) - 14:34, 25 February 2023
  • ...tended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understanding of the basics ...e are also two DLCs available for purchase: "Making History" and "Breaking Ground"
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...he TT18-A as a strut item and not a decoupler. Given the reduced number of parts shown in the staging display post 0.18, this may be a feature. ...g the engines without decoupling may lead to a [[catastrophic failure]] as it tears the structure apart. A simple solution is to release them in the same
    3 KB (489 words) - 00:46, 12 December 2016
  • ...tion with lots of "to do" or "not to do" things: when you think you've got it, check the [[Tutorial:Aeris 4A mission|Aeris 4A tutorial mission]] to learn While having the same stock parts as in the VAB, spaceplane design is obviously quite different from pure roc
    25 KB (4,286 words) - 01:04, 14 April 2021
  • ..., Colombia STS-1 ('81) & STS-5 ('82) and Atlantis STS-30 / Magellan ('89). It also includes fictional shuttle rendezvous with the (Russian) Mir station. ...oning Canadarm (required either Inferal Robotics Continued or the Breaking Ground expansion).
    9 KB (1,312 words) - 23:20, 5 March 2022
  • {{for|the parts|parts#Science}} ...are made inoperative while in [[Sandbox]] mode due to its triviality—all parts are available from the start of a Sandbox game.
    25 KB (3,628 words) - 21:17, 16 January 2024
  • * Removed some unused assets from KSP/Parts. * Fixed an issue that would cause lag while moving parts around the editor scenes if too many crews were hired at the same time.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ..., введена механика инвентаря (для DLC Breaking Ground). ...ны некоторые неиспользуемые ассеты из KSP/Parts.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...They can be partially deployed at a much higher altitude and speed without breaking apart from aero forces and generate more drag during partial deployment tha ...es can be activated only on a craft that has some kind of command unit, so it is sometimes important to activate them before they get decoupled from the
    4 KB (595 words) - 07:06, 21 January 2024
  • ...Port Drive]] and "ladder drive". Kraken drives can be assembled with stock parts, and are of interest due to their ability to propel or halt ships effective ...lly the use of robotic parts introduced via the [[Breaking_Ground|Breaking Ground DLC]] or other mods were significantly helpful in developing control mechan
    8 KB (1,264 words) - 10:44, 10 April 2022
  • ...ft]] or other object entering the [[atmosphere]] of a [[celestial body]]. It is most commonly used when referring to the re-entry of [[Kerbin]], althoug ...e atmosphere of the body it started from. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Colloquially the term ''r
    4 KB (576 words) - 16:43, 30 July 2019
  • ...ed on April 1<sup>st</sup> 2014. This made many users speculate on whether it was an April Fool's prank. Officially this version is called '''Asteroid Re === New SLS-styled parts ===
    8 KB (1,275 words) - 21:54, 5 October 2020

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