Difference between revisions of "Parts/Engine/liquidEngineLV-909 v2/liquidEngineLV-909 v2.cfg"

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<pre>
+
{{Part config|LV-909 "Terrier" Liquid Fuel Engine|2=PART
 +
{
 +
name = liquidEngine3_v2
 +
module = Part
 +
author = RoverDude
 +
MODEL
 +
{
 +
model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2
 +
}
 +
rescaleFactor = 1.0
 +
rescaleFactor = 1.0
 +
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
 +
node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1
 +
 +
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = advRocketry
 +
entryCost = 1600
 +
cost = 390
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine
 +
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
 +
attachRules = 1,0,1,0,0
 +
mass = 0.5
 +
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
bulkheadProfiles = size1
 +
tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 60
 +
heatProduction = 80
 +
fxOffset = 0, 0, 0.1
 +
EngineType = LiquidFuel
 +
exhaustDamageDistanceOffset = 0.34
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 345
 +
key = 1 85
 +
key = 3 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = gimbal
 +
gimbalRange = 4
 +
gimbalResponseSpeed = 30
 +
useGimbalResponseSpeed = true
 +
}
  
// Kerbal Space Program - Part Config
+
MODULE
// LV-T45 Liquid Fuel Engine//
+
{
 +
name = ModuleJettison
 +
jettisonName = ShortShroud,TallShroud
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 5
 +
jettisonDirection = 0 0 1
 +
}
  
// --- general parameters ---
+
name = liquidEngine3
+
MODULE
module = LiquidFuelEngine
+
{
author = Mrbrownce
+
name = ModuleTestSubject
 
+
useStaging = True
// --- asset parameters ---
+
useEvent = True
mesh = model.mu
+
situationMask = 127
scale = 0.01
+
CONSTRAINT
 
+
{
// --- node definitions ---
+
type = REPEATABILITY
node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1
+
value = ALWAYS
node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, 1.0, 0.0, 1
+
prestige = Trivial
 
+
}
// --- FX definitions ---
+
CONSTRAINT
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, active
+
{
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, active
+
type = REPEATABILITY
fx_smokeTrail_light  = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, active
+
value = BODYANDSITUATION
 
+
prestige = Significant
// --- Sound FX definition ---
+
}
 
+
CONSTRAINT
sound_vent_medium = activate
+
{
sound_rocket_hard = active
+
type = REPEATABILITY
sound_vent_soft = deactivate
+
value = ONCEPERPART
 
+
prestige = Exceptional
// --- editor parameters ---
+
}
cost = 750
+
CONSTRAINT
category = 0
+
{
subcategory = 0
+
type = ALTITUDEENV
title = LV-909 Liquid Fuel Engine
+
test = GT
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
+
value = 4000
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
prestige = Trivial
attachRules = 1,0,1,0,0
+
}
 
+
CONSTRAINT
// --- standard part parameters ---
+
{
mass = 0.5
+
type = ALTITUDEENV
dragModelType = default
+
test = LT
maximum_drag = 0.2
+
value = 8000
minimum_drag = 0.2
+
prestige = Trivial
angularDrag = 2
+
}
crashTolerance = 7
+
CONSTRAINT
maxTemp = 3600
+
{
 
+
type = ALTITUDEENV
// --- liquid engine parameters ---
+
test = GT
maxThrust = 50
+
value = 2000
minThrust = 0
+
prestige = Significant
heatProduction = 300
+
}
Isp = 300
+
CONSTRAINT
vacIsp = 390
+
{
 
+
type = ALTITUDEENV
thrustVectoringCapable = True
+
test = LT
gimbalRange = 0.5
+
value = 4000
 
+
prestige = Significant
</pre>
+
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.3
 +
maxDistance = 30
 +
falloff = 1.7
 +
thrustTransformName = thrustTransform
 +
}
 +
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
baseVariant = Shroud
 +
VARIANT
 +
{
 +
name = Shroud
 +
displayName = #autoLOC_8007114
 +
primaryColor = #ffffff
 +
secondaryColor = #999999
 +
sizeGroup = GroupB
 +
GAMEOBJECTS
 +
{
 +
TallShroud = false
 +
ShortShroud = true
 +
Toroid = true
 +
LgTruss = false
 +
SmTruss = true
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = TrussMount
 +
displayName= #autoLOC_8007113
 +
primaryColor = #999999
 +
secondaryColor = #000000
 +
sizeGroup = GroupA
 +
GAMEOBJECTS
 +
{
 +
TallShroud = true
 +
ShortShroud = false
 +
Toroid = false
 +
LgTruss = true
 +
SmTruss = false
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Bare
 +
displayName =  #autoLOC_8007115
 +
primaryColor = #d96200
 +
secondaryColor = #999999
 +
sizeGroup = GroupA
 +
GAMEOBJECTS
 +
{
 +
TallShroud = true
 +
ShortShroud = false
 +
Toroid = false
 +
LgTruss = false
 +
SmTruss = true
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = TerrierGlow
 +
responseSpeed = 0.001
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 1300
 +
}
 +
}
 +
}}

Latest revision as of 16:36, 10 October 2024

This is the configuration file for LV-909 "Terrier" Liquid Fuel Engine.
PART
{
	name = liquidEngine3_v2
	module = Part
	author = RoverDude
	MODEL
	{
		model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2
	}
	rescaleFactor = 1.0
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1
	
	fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = advRocketry
	entryCost = 1600
	cost = 390
	category = Engine
	subcategory = 0
	title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
	attachRules = 1,0,1,0,0
	mass = 0.5
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 60
		heatProduction = 80
		fxOffset = 0, 0, 0.1
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.34
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 345
			key = 1 85
			key = 3 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbal
		gimbalRange = 4
 		gimbalResponseSpeed = 30
 		useGimbalResponseSpeed = true		
	}

	MODULE
	{
		name = ModuleJettison
		jettisonName = ShortShroud,TallShroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}

	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.3
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			sizeGroup = GroupB
			GAMEOBJECTS
			{
				TallShroud = false
				ShortShroud = true
				Toroid = true
				LgTruss = false
				SmTruss = true
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1
			}			
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #999999
			secondaryColor = #000000
			sizeGroup = GroupA
			GAMEOBJECTS
			{
				TallShroud = true
				ShortShroud = false
				Toroid = false
				LgTruss = true
				SmTruss = false
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			sizeGroup = GroupA
			GAMEOBJECTS
			{
				TallShroud = true
				ShortShroud = false
				Toroid = false
				LgTruss = false
				SmTruss = true
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
			}
		}
	}		
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = TerrierGlow
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}	
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 1300
	}
}