Parts/Engine/liquidEngineLV-909 v2/liquidEngineLV-909 v2.cfg
< Parts
PART
{
name = liquidEngine3_v2
module = Part
author = RoverDude
MODEL
{
model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2
}
rescaleFactor = 1.0
rescaleFactor = 1.0
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = advRocketry
entryCost = 1600
cost = 390
category = Engine
subcategory = 0
title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
attachRules = 1,0,1,0,0
mass = 0.5
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 60
heatProduction = 80
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.34
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 345
key = 1 85
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = gimbal
gimbalRange = 4
gimbalResponseSpeed = 30
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleJettison
jettisonName = ShortShroud,TallShroud
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.3
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
TallShroud = false
ShortShroud = true
Toroid = true
LgTruss = false
SmTruss = true
}
NODES
{
node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = TrussMount
displayName= #autoLOC_8007113
primaryColor = #999999
secondaryColor = #000000
sizeGroup = GroupA
GAMEOBJECTS
{
TallShroud = true
ShortShroud = false
Toroid = false
LgTruss = true
SmTruss = false
}
NODES
{
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
sizeGroup = GroupA
GAMEOBJECTS
{
TallShroud = true
ShortShroud = false
Toroid = false
LgTruss = false
SmTruss = true
}
NODES
{
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = TerrierGlow
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleCargoPart
packedVolume = 1300
}
}