Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Created page with "<pre> name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom...")
 
m (Update config)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<pre>
+
{{Part config|LV-N "Nerv" Atomic Rocket Motor|2=PART
name = nuclearEngine
 
module = Part
 
author = NovaSilisko
 
 
 
mesh = model.mu
 
scale = 1
 
rescaleFactor = 1
 
 
 
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
 
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, 1.0, 0.0
 
 
 
ThermalAnim = overheat
 
 
 
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
 
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 
 
 
sound_vent_medium = engage
 
sound_rocket_hard = running
 
sound_vent_soft = disengage
 
sound_explosion_low = flameout
 
 
 
cost = 1700
 
category = Propulsion
 
subcategory = 0
 
title = LV-N Atomic Rocket Motor
 
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
 
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
 
 
mass = 2.25
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 12
 
maxTemp = 4000
 
 
 
// Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.
 
 
 
MODULE
 
 
{
 
{
name = ModuleEngines
+
name = nuclearEngine
thrustVectorTransformName = thrustTransform
+
module = Part
exhaustDamage = True
+
author = NovaSilisko
ignitionThreshold = 0.1
+
mesh = model.mu
minThrust = 0
+
scale = 1
maxThrust = 60
+
rescaleFactor = 1
heatProduction = 600
+
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
fxOffset = 0, 0, 1.6
+
node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0
PROPELLANT
+
fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = nuclearPropulsion
 +
entryCost = 45000
 +
cost = 10000
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor
 +
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
 +
attachRules = 1,0,1,0,0
 +
mass = 3
 +
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 12
 +
maxTemp = 2500 // = 4000
 +
bulkheadProfiles = size1
 +
radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot
 +
tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleEngines
        ratio = 0.9
+
thrustVectorTransformName = thrustTransform
DrawGauge = True
+
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 60
 +
heatProduction = 250
 +
fxOffset = 0, 0, 1
 +
EngineType = Nuclear
 +
exhaustDamageDistanceOffset = 1.86
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 800
 +
key = 1 185
 +
key = 2 0.001
 +
}
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleJettison
ratio = 1.1
+
jettisonName = fairingL
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = 1 0 0
 +
actionSuffix = #autoLOC_8012024 // #autoLOC_8012024 = L
 +
useProceduralDragCubes = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairingR
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = -1 0 0
 +
actionSuffix = #autoLOC_8012025 // #autoLOC_8012025 = R
 +
useProceduralDragCubes = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateHeat
 +
ThermalAnim = overheat
 +
}
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 5.0
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = True
 +
situationMask = 121
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.7
 +
maxDistance = 50
 +
falloff = 2.5
 +
thrustTransformName = thrustTransform
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 800
 
  key = 1 220
 
}
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingL
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = 1 0 0
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingR
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = -1 0 0
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = overheat
 
 
}
 
}
</pre>
+
}}

Latest revision as of 16:36, 10 October 2024

This is the configuration file for LV-N "Nerv" Atomic Rocket Motor.
PART
{
	name = nuclearEngine
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 1
	rescaleFactor = 1
	node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = nuclearPropulsion
	entryCost = 45000
	cost = 10000
	category = Engine
	subcategory = 0
	title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
	attachRules = 1,0,1,0,0
	mass = 3
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2500 // = 4000
	bulkheadProfiles = size1
	radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot
	tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 60
		heatProduction = 250
		fxOffset = 0, 0, 1
		EngineType = Nuclear
		exhaustDamageDistanceOffset = 1.86
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 800
			key = 1 185
			key = 2 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingL
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = 1 0 0
		actionSuffix = #autoLOC_8012024		// #autoLOC_8012024 = L
		useProceduralDragCubes = true
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingR
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = -1 0 0
		actionSuffix = #autoLOC_8012025		// #autoLOC_8012025 = R
		useProceduralDragCubes = true
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 5.0
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 121
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.7
		maxDistance = 50
		falloff = 2.5
		thrustTransformName = thrustTransform
	}
}