Difference between revisions of "Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg"
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Nilesrogoff (talk | contribs) (Created page with "<pre> // --- general parameters --- name = spotLight2 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definition...") |
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− | + | {{Part config|Illuminator Mk2|2=PART | |
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{ | { | ||
− | name = ModuleLight | + | name = spotLight2_v2 |
− | + | module = Part | |
− | + | author = Alexander | |
− | + | mesh = model.mu | |
− | + | rescaleFactor = 1 | |
− | + | node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 | |
− | + | TechRequired = electrics | |
− | + | entryCost = 800 | |
+ | cost = 100 | ||
+ | category = Utility | ||
+ | subcategory = 0 | ||
+ | title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 | ||
+ | manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc | ||
+ | description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | ||
+ | attachRules = 0,1,0,0,1 | ||
+ | mass = 0.015 | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 1 | ||
+ | crashTolerance = 8 | ||
+ | maxTemp = 2000 // = 3200 | ||
+ | PhysicsSignificance = 1 | ||
+ | bulkheadProfiles = srf | ||
+ | tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleLight | ||
+ | lightName = spotlight | ||
+ | lightMeshRendererName = lightMesh | ||
+ | useAnimationDim = true | ||
+ | lightBrightenSpeed = 2.5 | ||
+ | lightDimSpeed = 2.5 | ||
+ | animationName = LightAnimation | ||
+ | resourceAmount = 0.02 | ||
+ | useResources = true | ||
+ | canBlink = true | ||
+ | disableColorPicker = false | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 50 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | primaryColor = #000000 | ||
+ | secondaryColor = #000000 | ||
+ | baseDisplayName = #autoLOC_8007117 | ||
+ | baseThemeName = Dark | ||
+ | useMultipleDragCubes = false | ||
+ | VARIANT | ||
+ | { | ||
+ | name = White | ||
+ | displayName = #autoLOC_8007119 | ||
+ | themeName = White | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #ffffff | ||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white | ||
+ | } | ||
+ | } | ||
+ | } | ||
} | } | ||
− | + | }} |
Latest revision as of 07:55, 16 October 2024
PART { name = spotLight2_v2 module = Part author = Alexander mesh = model.mu rescaleFactor = 1 node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = lightMesh useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation resourceAmount = 0.02 useResources = true canBlink = true disableColorPicker = false } MODULE { name = ModuleCargoPart packedVolume = 50 } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white } } } }