Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg

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This is the configuration file for Illuminator Mk2.
PART
{
	name = spotLight2_v2
	module = Part
	author = Alexander
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0
	TechRequired = electrics
	entryCost = 800
	cost = 100
	category = Utility
	subcategory = 0
	title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2
	manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc
	description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
	attachRules = 0,1,0,0,1
	mass = 0.015
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 8
	maxTemp = 2000 // = 3200
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch
	MODULE
	{
		name = ModuleLight
		lightName = spotlight
		lightMeshRendererName = lightMesh
		useAnimationDim = true
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5
		animationName = LightAnimation
		resourceAmount = 0.02
		useResources = true
		canBlink = true
		disableColorPicker = false
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 50
	}
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #000000
		secondaryColor = #000000
		baseDisplayName = #autoLOC_8007117
		baseThemeName = Dark
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white
			}
		}		
	}
}