Difference between revisions of "User:Lefick"

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== Eagle One a.k.a. Katerpiller ==
 
== Eagle One a.k.a. Katerpiller ==
 
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File:Eagle One A.png
 
File:Eagle One.png
 
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File:Eagle One B.png

Revision as of 04:57, 28 September 2013

Mission Log

Gallery

Click on each image for a synopses of the activity in progress.

Eagle One a.k.a. Katerpiller

The craft in the foreground is inspired by the Eagle craft used in the SPACE 1999 television show. However, I was unable to make the scaffolding work, in game, which was such a signature element to that models design. The original Eagle featured a detachable payload area, usually a crew compartment. The fore and aft sections rigidly supported by scaffolding. This KSP Eagle uses large docking rings to attach payloads. Once the payload has been delivered, The manned command module and the aft propulsion unit can un-dock. Then they can thrust away, leaving the payload behind, with the aft module presumably controlled remotely by the command module. Next the command and aft modules connect directly to reform the complete ship, minus a payload. Finally, the Eagle returns to an orbiting service station, refuels, and is ready for the next payload. It was named the Katerpillar because of all the legs involved, and because K has been added to all the words on Kerbin.

Rover with mobile recovery tower a.k.a Dog House

The Rover with retrieval Dog House is another venture in recoverable vehicles. The wheels are just a few inches higher than the feet of the Dog House, so when undocked, the Rover gently drops to the surface, and drives away. The idea then being the next time the Rover drives under the Dog House, the magnetic attraction docking collar is close enough and strong enough to lift the Rover back onto the docked position, and the Dog House then returns to orbit, or moves to another location. However, in practice, there is an odd bug of sorts. Once docked, the whole vehicle starts an uncontrolled slow summer-salt and reaction wheels and RCS combined can not stop it. Undocking again, leave the Dog House OK, but the Rover continues to tumble. This was tested at the launch pad on Kerbin, and if I leave the pad, and come back, the physics reset and the Rover is OK. However, on the Mun, the game won't let me leave, thinking the Rover is under acceleration.