Difference between revisions of "Parts/Engine/liquidEngineLV-909 v2/liquidEngineLV-909 v2.cfg"

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(Updated for 0.23)
Line 1: Line 1:
<pre>
+
{{Part config|LV-909 Liquid Fuel Engine|2=PART
 
+
{
 
// Kerbal Space Program - Part Config
 
// Kerbal Space Program - Part Config
// LV-T45 Liquid Fuel Engine//  
+
// LV-T45 Liquid Fuel Engine
 +
//  
  
 
// --- general parameters ---
 
// --- general parameters ---
 
name = liquidEngine3
 
name = liquidEngine3
module = LiquidFuelEngine
+
module = Part
 
author = Mrbrownce
 
author = Mrbrownce
  
Line 12: Line 13:
 
mesh = model.mu
 
mesh = model.mu
 
scale = 0.01
 
scale = 0.01
 +
  
 
// --- node definitions ---
 
// --- node definitions ---
 
node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1
 
node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1
 
node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, 1.0, 0.0, 1
 
node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, 1.0, 0.0, 1
 +
 +
  
 
// --- FX definitions ---
 
// --- FX definitions ---
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, active
+
 
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, active
+
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
fx_smokeTrail_light  = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, active
+
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light  = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
  
 
// --- Sound FX definition ---
 
// --- Sound FX definition ---
  
sound_vent_medium = activate
+
sound_vent_medium = engage
sound_rocket_hard = active
+
sound_rocket_hard = running
sound_vent_soft = deactivate
+
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
  
 
// --- editor parameters ---
 
// --- editor parameters ---
 +
TechRequired = survivability
 +
entryCost = 1600
 
cost = 750
 
cost = 750
category = 0
+
category = Propulsion
 
subcategory = 0
 
subcategory = 0
 
title = LV-909 Liquid Fuel Engine
 
title = LV-909 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
+
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
 +
description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
attachRules = 1,0,1,0,0
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maxTemp = 3600
 
maxTemp = 3600
  
// --- liquid engine parameters ---
+
MODULE
maxThrust = 50
+
{
minThrust = 0
+
name = ModuleEngines
heatProduction = 300
+
thrustVectorTransformName = thrustTransform
Isp = 300
+
exhaustDamage = True
vacIsp = 390
+
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 50
 +
heatProduction = 300
 +
fxOffset = 0, 0, 0.21
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
        ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
  key = 0 390
 +
  key = 1 300
 +
}
 +
 +
}
 +
 
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = thrustTransform
 +
gimbalRange = 0.5
 +
}
 +
 
 +
    MODULE
 +
    {
 +
          name = ModuleAnimateHeat
 +
          ThermalAnim = HeatAnimatioEmissiveLiquidEngine3
 +
    }
  
thrustVectoringCapable = True
 
gimbalRange = 0.5
 
  
</pre>
+
MODULE
 +
{
 +
      name = ModuleJettison
 +
      jettisonName = fairing
 +
      bottomNodeName = bottom
 +
      isFairing = True
 +
      jettisonedObjectMass = 0.1
 +
      jettisonForce = 5
 +
      jettisonDirection = 0 0 1
 +
 +
}
 +
}
 +
}}

Revision as of 13:21, 24 January 2014

This is the configuration file for LV-909 Liquid Fuel Engine.
PART
{
// Kerbal Space Program - Part Config
// LV-T45 Liquid Fuel Engine
// 

// --- general parameters ---
name = liquidEngine3
module = Part
author = Mrbrownce

// --- asset parameters ---
mesh = model.mu
scale = 0.01


// --- node definitions ---
node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, 1.0, 0.0, 1



// --- FX definitions ---

fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light  = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = survivability
entryCost = 1600
cost = 750
category = Propulsion
subcategory = 0
title = LV-909 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 50
	heatProduction = 300
	fxOffset = 0, 0, 0.21
	PROPELLANT
	{
		name = LiquidFuel
        	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 390
  	 key = 1 300
 	}
	
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 0.5
}

    MODULE
    {
          name = ModuleAnimateHeat
          ThermalAnim = HeatAnimatioEmissiveLiquidEngine3
    }


MODULE
{
       name = ModuleJettison
       jettisonName = fairing
       bottomNodeName = bottom
       isFairing = True
       jettisonedObjectMass = 0.1
       jettisonForce = 5
       jettisonDirection = 0 0 1
	
}
}