Difference between revisions of "Parts/Utility/spotLightMk1 v2/spotLightMk1 v2.cfg"
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Nilesrogoff (talk | contribs) (Created page with "<pre> // --- general parameters --- name = spotLight1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definition...") |
(Updated for 0.23) |
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− | + | {{Part config|Illuminator Mk1|2=PART | |
+ | { | ||
// --- general parameters --- | // --- general parameters --- | ||
name = spotLight1 | name = spotLight1 | ||
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// --- editor parameters --- | // --- editor parameters --- | ||
+ | TechRequired = electrics | ||
+ | entryCost = 800 | ||
cost = 100 | cost = 100 | ||
category = Utility | category = Utility | ||
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title = Illuminator Mk1 | title = Illuminator Mk1 | ||
manufacturer = RKEA Inc. | manufacturer = RKEA Inc. | ||
− | description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of | + | description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). |
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
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useResources = true | useResources = true | ||
} | } | ||
− | + | } | |
+ | }} |
Revision as of 15:20, 24 January 2014
PART { // --- general parameters --- name = spotLight1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, 0.012301, 0.2139421, 0.0, 0.0, -1.0 // --- editor parameters --- TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = Illuminator Mk1 manufacturer = RKEA Inc. description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 3200 MODULE { name = ModuleLight lightName = spotlight useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.04 animationName = LightAnimation useResources = true } }