Parts/Utility/spotLightMk1 v2/spotLightMk1 v2.cfg
From Kerbal Space Program Wiki
PART { name = spotLight1_v2 module = Part author = Alexander mesh = model.mu rescaleFactor = 1 node_attach = 0.0, 0.012301, 0.2139421, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = #autoLOC_500954 //#autoLOC_500954 = Illuminator Mk1 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc description = #autoLOC_500955 //#autoLOC_500955 = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500956 //#autoLOC_500956 = moar (more bulb candle dark flash (lamp (light shine spot torch MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = lightMesh useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.04 animationName = LightAnimation useResources = true canBlink = true disableColorPicker = false } MODULE { name = ModuleCargoPart packedVolume = 50 } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/spotLightMk1_v2/spotLightMk1_Diffuse_white } } } }