Difference between revisions of "Campaign: The Daring Few"

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== Introduction ==
 
 
Since the Kerbol system had been almost completely explored, scientist were looking for a trip to the stars. In preparation for a trip of over 100 kerbals out of the solar system, scientist at Kerbal Space Center ordered some Extra-Kerbol research.  
 
Since the Kerbol system had been almost completely explored, scientist were looking for a trip to the stars. In preparation for a trip of over 100 kerbals out of the solar system, scientist at Kerbal Space Center ordered some Extra-Kerbol research.  
  
=== Specifications ===
+
== Specifications ==
 
* Length: Unknown
 
* Length: Unknown
 
* Difficulty: Relatively Simple
 
* Difficulty: Relatively Simple
 
* Skills Needed: Orbital Mechanics 101, Interplanetary Travel.
 
* Skills Needed: Orbital Mechanics 101, Interplanetary Travel.
 
* For Version: Every Version (Being tested in .23)
 
* For Version: Every Version (Being tested in .23)
=== Missions ===
+
== Missions ==
==== Extra-Kerbol Drone I ====
+
=== Extra-Kerbol Drone I ===
 
* Launch a drone on a Kerbol escape trajectory
 
* Launch a drone on a Kerbol escape trajectory
 
# Must have two nuclear generators
 
# Must have two nuclear generators
 
# At least one radio dish
 
# At least one radio dish
 
# Must reach an altitude from Kerbol >Eeloo's
 
# Must reach an altitude from Kerbol >Eeloo's
==== Extra-Kerbol Drone II ====
+
=== Extra-Kerbol Drone II ===
 
* Launch a drone on Kerbol escape trajectory and take scientific measurements of the space past Eeloo.
 
* Launch a drone on Kerbol escape trajectory and take scientific measurements of the space past Eeloo.
 
# Must have everything Extra-Kerbol Drone I had
 
# Must have everything Extra-Kerbol Drone I had
 
# Include thermometer and Gravioli detector
 
# Include thermometer and Gravioli detector
  
==== Extra Kerbol Drone III ====
+
=== Extra Kerbol Drone III ===
 
* Launch a Drone on an Extra Kerbol Trajectory
 
* Launch a Drone on an Extra Kerbol Trajectory
 
# Must have everything Drone I had
 
# Must have everything Drone I had
 
# Must have a capsule for kerbal(s) but do not put kerbals in it for the flight
 
# Must have a capsule for kerbal(s) but do not put kerbals in it for the flight
==== Extra Kerbal Drone IV ====
+
=== Extra Kerbal Drone IV ===
 
* Launch a drone on a Kerbol escape trajectory then return it home
 
* Launch a drone on a Kerbol escape trajectory then return it home
 
# Must have everything that Drone III had
 
# Must have everything that Drone III had
 
# Must return capsule saftly return it to Kerbin
 
# Must return capsule saftly return it to Kerbin
==== Extra-Kerbol Ship I ====
+
=== Extra-Kerbol Ship I ===
 
* Launch a ship to carry a kerbal on a Kerbol escape trajectory then return the kerbal home
 
* Launch a ship to carry a kerbal on a Kerbol escape trajectory then return the kerbal home
 
# Must safely return all kerbals
 
# Must safely return all kerbals
 
# Must do one EVA report about space beyond Eeloo.
 
# Must do one EVA report about space beyond Eeloo.

Revision as of 06:15, 7 April 2014

Since the Kerbol system had been almost completely explored, scientist were looking for a trip to the stars. In preparation for a trip of over 100 kerbals out of the solar system, scientist at Kerbal Space Center ordered some Extra-Kerbol research.

Specifications

  • Length: Unknown
  • Difficulty: Relatively Simple
  • Skills Needed: Orbital Mechanics 101, Interplanetary Travel.
  • For Version: Every Version (Being tested in .23)

Missions

Extra-Kerbol Drone I

  • Launch a drone on a Kerbol escape trajectory
  1. Must have two nuclear generators
  2. At least one radio dish
  3. Must reach an altitude from Kerbol >Eeloo's

Extra-Kerbol Drone II

  • Launch a drone on Kerbol escape trajectory and take scientific measurements of the space past Eeloo.
  1. Must have everything Extra-Kerbol Drone I had
  2. Include thermometer and Gravioli detector

Extra Kerbol Drone III

  • Launch a Drone on an Extra Kerbol Trajectory
  1. Must have everything Drone I had
  2. Must have a capsule for kerbal(s) but do not put kerbals in it for the flight

Extra Kerbal Drone IV

  • Launch a drone on a Kerbol escape trajectory then return it home
  1. Must have everything that Drone III had
  2. Must return capsule saftly return it to Kerbin

Extra-Kerbol Ship I

  • Launch a ship to carry a kerbal on a Kerbol escape trajectory then return the kerbal home
  1. Must safely return all kerbals
  2. Must do one EVA report about space beyond Eeloo.