Difference between revisions of "Template talk:Infobox/Part/command module"
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:::::# I put a Mk1-2 pod on a BACC booster, launched once with SAS on, once without. The trajectory was the same, so a pod on its own can't hold the course. If you have an ASAS that's possible of course. | :::::# I put a Mk1-2 pod on a BACC booster, launched once with SAS on, once without. The trajectory was the same, so a pod on its own can't hold the course. If you have an ASAS that's possible of course. | ||
:::::--[[User:Dgelessus|dgelessus]] <sup>([[User talk:Dgelessus|talk]] · [[Special:Contributions/Dgelessus|logs]])</sup> 16:50, 8 June 2013 (CDT) | :::::--[[User:Dgelessus|dgelessus]] <sup>([[User talk:Dgelessus|talk]] · [[Special:Contributions/Dgelessus|logs]])</sup> 16:50, 8 June 2013 (CDT) | ||
− | ::::::Hmmm I never add a ASAS separately :P But I don't know if the RemoteTech mod does change anything in their behaviour. And it looks like all command modules also probes use lin- and rotPower. So your addition is approved ;) also a better name would be nice. I'm also thinking if we should move the Partbox templates to a more “Wikipedia” like name. Like “Template:Infobox part”. So before you update all command module pages, we first should [[Template_talk: | + | ::::::Hmmm I never add a ASAS separately :P But I don't know if the RemoteTech mod does change anything in their behaviour. And it looks like all command modules also probes use lin- and rotPower. So your addition is approved ;) also a better name would be nice. I'm also thinking if we should move the Partbox templates to a more “Wikipedia” like name. Like “Template:Infobox part”. So before you update all command module pages, we first should [[Template_talk:Infobox/Part#Rename_to_.E2.80.9CTemplate:Infobox_part.E2.80.9D|discuss]] this, so we could rename also the template name. — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 17:05, 8 June 2013 (CDT) |
:::::::Renaming partboxes is a different matter... Also I noticed that in-game all command modules supposedly have a "Max SAS Torque" of 5, which is apparently static text and not written down in any configs. That's probably where the whole SAS-in-command-module thing came from in the first place. --[[User:Dgelessus|dgelessus]] <sup>([[User talk:Dgelessus|talk]] · [[Special:Contributions/Dgelessus|logs]])</sup> 17:52, 8 June 2013 (CDT) | :::::::Renaming partboxes is a different matter... Also I noticed that in-game all command modules supposedly have a "Max SAS Torque" of 5, which is apparently static text and not written down in any configs. That's probably where the whole SAS-in-command-module thing came from in the first place. --[[User:Dgelessus|dgelessus]] <sup>([[User talk:Dgelessus|talk]] · [[Special:Contributions/Dgelessus|logs]])</sup> 17:52, 8 June 2013 (CDT) | ||
::::::::Interesting, that this appears there. How does it sneak in and is there any relevance to the physics? (I only mentioned the renaming discussion, to minimize required edits). — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 19:13, 8 June 2013 (CDT) | ::::::::Interesting, that this appears there. How does it sneak in and is there any relevance to the physics? (I only mentioned the renaming discussion, to minimize required edits). — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 19:13, 8 June 2013 (CDT) |
Latest revision as of 20:02, 29 July 2014
SAS
My understanding: Command pods do not have an integrated SAS. They provide torque (rotPower and linPower in the configs), but don't auto-stabilize. SAS torque is named maxTorque in the configs. If I understand this correctly, I'd remove the torque and rotforce params and add the ones from the configs, rotPower and linPower. (Just wanna make sure that I don't mess up the template for nothing, so I'm asking) --dgelessus (talk · logs) 12:06, 7 June 2013 (CDT)
- As I don't know how SAS exactly worked, I simply copied the infos from the old types. What does rot-/linPower even mean? — xZise [talk] 13:22, 7 June 2013 (CDT)
- rotPower specifies how strong the rotation power of the pod is, and linPower is probably for linear shifting (IJKL HN keys), although I've just recently noticed the linPower and haven't confirmed it yet. Regarding the SASes, they have their own param in the configs, called maxTorque. That one is only used by the SAS (not ASAS) to determine how well it can stop ship rotation. Unlike command modules' torque, the SAS's torque cannot be directly controlled using WASDQE. --dgelessus (talk · logs) 13:44, 7 June 2013 (CDT)
- Okay I see the following problems:
- How does a command pod modify the linear shifting? This depends on the number/thrust of the RCS thrusters and the mass of the craft.
- Probes does seems like they have SAS. At least I'm able to lock my craft in a certain direction when using probes.
- How can't SAS's torque not be controlled by WASDQE?
- — xZise [talk] 11:42, 8 June 2013 (CDT)
- I really have to check this. If you look in the configs, the comment for rotPower and linPower is something like "pod/rcs values", meaning that both pods and RCS thrusters can rotate and shift the ship. So the pod's linPower will just be added to the thrusters' linPower.
- Which probe core did you use? I'll check as well, but I don't see SAS values in the OKTO2 config for example.
- Put a pod on decoupler on 4 SASes (not ASASes) and attach a seat to SASes. Separate the pod, get kerbal in seat. You won't be able to rotate the ship a bit. That means that SAS torque is "private". (seat because it has no rotPower)
- --dgelessus (talk · logs) 16:10, 8 June 2013 (CDT)
- Okay, here come the test results:
- I hacked gravity and couldn't shift a standalone pod, so the linPower might just be there because of the similarities to RCS (regarding torque).
- I put a Mk1-2 pod on a BACC booster, launched once with SAS on, once without. The trajectory was the same, so a pod on its own can't hold the course. If you have an ASAS that's possible of course.
- --dgelessus (talk · logs) 16:50, 8 June 2013 (CDT)
- Hmmm I never add a ASAS separately :P But I don't know if the RemoteTech mod does change anything in their behaviour. And it looks like all command modules also probes use lin- and rotPower. So your addition is approved ;) also a better name would be nice. I'm also thinking if we should move the Partbox templates to a more “Wikipedia” like name. Like “Template:Infobox part”. So before you update all command module pages, we first should discuss this, so we could rename also the template name. — xZise [talk] 17:05, 8 June 2013 (CDT)
- Renaming partboxes is a different matter... Also I noticed that in-game all command modules supposedly have a "Max SAS Torque" of 5, which is apparently static text and not written down in any configs. That's probably where the whole SAS-in-command-module thing came from in the first place. --dgelessus (talk · logs) 17:52, 8 June 2013 (CDT)
- Hmmm I never add a ASAS separately :P But I don't know if the RemoteTech mod does change anything in their behaviour. And it looks like all command modules also probes use lin- and rotPower. So your addition is approved ;) also a better name would be nice. I'm also thinking if we should move the Partbox templates to a more “Wikipedia” like name. Like “Template:Infobox part”. So before you update all command module pages, we first should discuss this, so we could rename also the template name. — xZise [talk] 17:05, 8 June 2013 (CDT)
- Okay, here come the test results:
- Okay I see the following problems:
- rotPower specifies how strong the rotation power of the pod is, and linPower is probably for linear shifting (IJKL HN keys), although I've just recently noticed the linPower and haven't confirmed it yet. Regarding the SASes, they have their own param in the configs, called maxTorque. That one is only used by the SAS (not ASAS) to determine how well it can stop ship rotation. Unlike command modules' torque, the SAS's torque cannot be directly controlled using WASDQE. --dgelessus (talk · logs) 13:44, 7 June 2013 (CDT)