Difference between revisions of "Parts/Utility/spotLightMk1 v2/spotLightMk1 v2.cfg"
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m (BobBot moved page Parts/spotLight1/part.cfg to Parts/Utility/spotLight1/part.cfg without leaving a redirect: Update to new directory system) |
m (*update to 0.24.2;) |
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subcategory = 0 | subcategory = 0 | ||
title = Illuminator Mk1 | title = Illuminator Mk1 | ||
− | manufacturer = | + | manufacturer = ROKEA Inc. |
description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). | description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). | ||
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crashTolerance = 8 | crashTolerance = 8 | ||
maxTemp = 3200 | maxTemp = 3200 | ||
+ | |||
+ | PhysicsSignificance = 1 | ||
MODULE | MODULE | ||
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} | } | ||
} | } | ||
+ | |||
}} | }} |
Revision as of 22:34, 11 August 2014
PART { // --- general parameters --- name = spotLight1 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, 0.012301, 0.2139421, 0.0, 0.0, -1.0 // --- editor parameters --- TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = Illuminator Mk1 manufacturer = ROKEA Inc. description = The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight). // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 3200 PhysicsSignificance = 1 MODULE { name = ModuleLight lightName = spotlight useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.04 animationName = LightAnimation useResources = true } }