Difference between revisions of "Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg"
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m (BobBot moved page Parts/spotLight2/part.cfg to Parts/Utility/spotLight2/part.cfg without leaving a redirect: Update to new directory system) |
m (*update to 0.24.2;) |
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subcategory = 0 | subcategory = 0 | ||
title = Illuminator Mk2 | title = Illuminator Mk2 | ||
− | manufacturer = | + | manufacturer = ROKEA Inc. |
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | ||
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crashTolerance = 8 | crashTolerance = 8 | ||
maxTemp = 3200 | maxTemp = 3200 | ||
+ | |||
+ | PhysicsSignificance = 1 | ||
MODULE | MODULE | ||
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} | } | ||
} | } | ||
+ | |||
}} | }} |
Revision as of 22:41, 11 August 2014
PART { // --- general parameters --- name = spotLight2 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 // --- editor parameters --- TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = Illuminator Mk2 manufacturer = ROKEA Inc. description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 3200 PhysicsSignificance = 1 MODULE { name = ModuleLight lightName = spotlight useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation resourceAmount = 0.02 useResources = true } }