Difference between revisions of "Parts/Science/LargeCrewedLab/largeCrewedLab.cfg"
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< Parts
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{{Part config|Mobile Processing Lab MPL-LG-2|2=PART | {{Part config|Mobile Processing Lab MPL-LG-2|2=PART | ||
{ | { | ||
− | name = Large_Crewed_Lab | + | name = Large_Crewed_Lab |
− | module = Part | + | module = Part |
− | author = Squad | + | author = Squad |
− | + | mesh = large_crewed_lab.mu | |
− | mesh = large_crewed_lab.mu | + | rescaleFactor = 1 |
− | rescaleFactor = 1 | + | node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2 |
− | + | node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2 | |
− | node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2 | + | CrewCapacity = 2 |
− | node_stack_bottom = 0.0, -1.831, 0.0, 0.0, 1.0, 0.0, 2 | + | TechRequired = advExploration |
− | + | entryCost = 10400 | |
− | CrewCapacity = 2 | + | cost = 4000 |
− | + | category = Science | |
− | TechRequired = | + | subcategory = 0 |
− | entryCost = 10400 | + | title = Mobile Processing Lab MPL-LG-2 |
− | cost = 4000 | + | manufacturer = Integrated Integrals |
− | category = Science | + | description = No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments. |
− | subcategory = 0 | + | attachRules = 1,0,1,1,0 |
− | title = Mobile Processing Lab MPL-LG-2 | + | mass = 3.5 |
− | manufacturer = Integrated Integrals | + | dragModelType = default |
− | description = | + | maximum_drag = 0.2 |
− | + | minimum_drag = 0.3 | |
− | attachRules = 1,0,1,1,0 | + | angularDrag = 2 |
− | + | crashTolerance = 6 | |
− | mass = 3.5 | + | breakingForce = 200 |
− | dragModelType = default | + | breakingTorque = 200 |
− | maximum_drag = 0.2 | + | maxTemp = 2000 // = 2900 |
− | minimum_drag = 0.3 | + | vesselType = Ship |
− | angularDrag = 2 | + | bulkheadProfiles = size2 |
− | crashTolerance = 6 | + | INTERNAL |
− | breakingForce = 200 | ||
− | breakingTorque = 200 | ||
− | maxTemp = 2900 | ||
− | |||
− | vesselType = Ship | ||
− | |||
− | |||
{ | { | ||
− | + | name = Mobile_Processing_Lab_Int | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
− | MODULE | + | MODULE |
− | { | + | { |
− | + | name = ModuleScienceContainer | |
− | + | reviewActionName = Review Data | |
− | containerModuleIndex = 0 | + | storeActionName = Store Experiments |
− | + | collectActionName = Take Data | |
− | + | evaOnlyStorage = True | |
− | + | storageRange = 2 | |
− | + | allowRepeatedSubjects = True | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleScienceLab | |
+ | containerModuleIndex = 0 | ||
+ | dataStorage = 500 | ||
+ | crewsRequired = 1 | ||
+ | canResetConnectedModules = True | ||
+ | canResetNearbyModules = True | ||
+ | interactionRange = 5 | ||
+ | SurfaceBonus = 0.1 | ||
+ | ContextBonus = 0.25 | ||
+ | homeworldMultiplier = 0.1 | ||
+ | RESOURCE_PROCESS | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | amount = 10 | ||
+ | } | ||
+ | } | ||
+ | |||
+ | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleScienceConverter |
− | + | scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x | |
+ | researchTime = 7 //Larger = slower. Exponential! | ||
+ | scienceMultiplier = 5 //How much science does data turn into? | ||
+ | scienceCap = 500 //How much science can we store before having to transmit? | ||
+ | powerRequirement = 5 //EC/Sec to research | ||
+ | ConverterName = Research | ||
+ | StartActionName = Start Research | ||
+ | StopActionName = Stop Research | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | MODULE | ||
+ | { | ||
+ | name = FlagDecal | ||
+ | textureQuadName = flagTransform | ||
+ | } | ||
} | } | ||
}} | }} |
Revision as of 13:58, 29 April 2015
PART { name = Large_Crewed_Lab module = Part author = Squad mesh = large_crewed_lab.mu rescaleFactor = 1 node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2 CrewCapacity = 2 TechRequired = advExploration entryCost = 10400 cost = 4000 category = Science subcategory = 0 title = Mobile Processing Lab MPL-LG-2 manufacturer = Integrated Integrals description = No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments. attachRules = 1,0,1,1,0 mass = 3.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 2900 vesselType = Ship bulkheadProfiles = size2 INTERNAL { name = Mobile_Processing_Lab_Int } MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 500 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } MODULE { name = FlagDecal textureQuadName = flagTransform } }