Difference between revisions of "Parts/Engine/jetEngineBasic/jetEngineBasic.cfg"
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< Parts
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− | {{Part config|Basic Jet Engine|2=PART | + | {{Part config|J-33 "Wheesley" Basic Jet Engine|2=PART |
{ | { | ||
− | + | name = JetEngine | |
− | + | module = Part | |
− | + | author = C. Jenkins | |
− | + | mesh = model.mu | |
− | + | node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 | |
− | name = JetEngine | + | CoMOffset = 0.0, 2.3, 0.0 |
− | module = Part | + | TechRequired = aviation |
− | author = C. Jenkins | + | entryCost = 4000 |
− | + | cost = 950 | |
− | + | category = Engine | |
− | mesh = model.mu | + | subcategory = 0 |
− | + | title = J-33 "Wheesley" Basic Jet Engine | |
− | + | manufacturer = C7 Aerospace Division | |
− | + | description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes. | |
− | node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 | + | attachRules = 1,0,1,0,0 |
− | + | mass = 1.5 | |
− | + | // heatConductivity = 0.06 // half default | |
− | + | skinInternalConductionMult = 4.0 | |
− | + | emissiveConstant = 0.8 // engine nozzles are good at radiating. | |
− | + | dragModelType = default | |
− | + | maximum_drag = 0.2 | |
− | + | minimum_drag = 0.2 | |
− | + | angularDrag = 2 | |
− | + | crashTolerance = 7 | |
− | + | maxTemp = 2000 // = 3600 | |
− | + | bulkheadProfiles = size1 | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleEnginesFX | |
− | + | engineID = Cruise | |
− | + | thrustVectorTransformName = thrustTransform | |
− | + | exhaustDamage = True | |
− | + | ignitionThreshold = 0.1 | |
− | TechRequired = | + | minThrust = 0 |
− | entryCost = 4000 | + | maxThrust = 80 |
− | cost = 950 | + | heatProduction = 40 |
− | category = Engine | + | useEngineResponseTime = True |
− | subcategory = 0 | + | engineAccelerationSpeed = 0.12 |
− | title = Basic Jet Engine | + | engineDecelerationSpeed = 0.5 |
− | manufacturer = C7 Aerospace Division | + | fxOffset = 0, 0, 0.74 |
− | description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes. | + | flameoutEffectName = flameout |
− | + | powerEffectName = running_thrust | |
− | + | engageEffectName = engage | |
− | attachRules = 1,0,1,0,0 | + | disengageEffectName = disengage |
− | + | spoolEffectName = running_turbine | |
− | // | + | engineSpoolIdle = 0.05 |
− | + | engineSpoolTime = 2.0 | |
− | dragModelType = default | + | EngineType = Turbine |
− | maximum_drag = 0.2 | + | PROPELLANT |
− | minimum_drag = 0.2 | + | { |
− | angularDrag = 2 | + | name = LiquidFuel |
− | crashTolerance = 7 | + | resourceFlowMode = STAGE_PRIORITY_FLOW |
− | maxTemp = 3600 | + | ratio = 1 |
− | + | DrawGauge = True | |
− | + | } | |
− | MODULE | + | PROPELLANT |
− | { | + | { |
− | + | name = IntakeAir | |
− | + | ignoreForIsp = True | |
− | + | ratio = 11 | |
− | + | } | |
− | + | atmosphereCurve | |
− | + | { | |
− | + | key = 0 9600 0 0 | |
− | + | } | |
− | + | // Jet params | |
− | + | atmChangeFlow = True | |
− | + | useVelCurve = True | |
− | + | useAtmCurve = True | |
− | + | flameoutBar = 0.02 | |
+ | machLimit = 0.75 | ||
+ | machHeatMult = 3.5 | ||
+ | velCurve | ||
+ | { | ||
+ | key = 0 1 0 -0.125804 | ||
+ | key = 0.35 0.96 0 0 | ||
+ | key = 1.05 1.2 0.5409369 0.5409369 | ||
+ | key = 1.67 1.7 0 0 | ||
+ | key = 2.15 1.1 -3.49991 -3.49991 | ||
+ | key = 2.3 0.5 -3.164169 -3.164169 | ||
+ | key = 2.5 0 0.004306508 0 | ||
+ | } | ||
+ | atmCurve | ||
+ | { | ||
+ | key = 0 0 0 0 | ||
+ | key = 0.1 0.1 1.276916 1.276916 | ||
+ | key = 0.297 0.35 1.304143 1.304143 | ||
+ | key = 0.538 0.59 0.8485174 0.8485174 | ||
+ | key = 1 1 0.8554117 0 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleAnimateHeat |
− | + | ThermalAnim = HeatAnimationEmissiveJet | |
− | |||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleGimbal |
− | + | gimbalTransformName = thrustTransform | |
+ | gimbalRange = 1 | ||
} | } | ||
− | + | MODULE | |
− | |||
− | |||
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− | |||
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− | |||
{ | { | ||
− | + | name = ModuleAlternator | |
− | + | RESOURCE | |
− | + | { | |
+ | name = ElectricCharge | ||
+ | rate = 4 | ||
+ | } | ||
} | } | ||
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RESOURCE | RESOURCE | ||
{ | { | ||
name = ElectricCharge | name = ElectricCharge | ||
− | + | amount = 0 | |
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 71 | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.5 | ||
+ | maxDistance = 20 | ||
+ | falloff = 2 | ||
+ | thrustTransformName = thrustTransform | ||
+ | } | ||
+ | EFFECTS | ||
+ | { | ||
+ | running_thrust | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_jet_deep | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 0.05 0.4 | ||
+ | volume = 1.0 1.0 | ||
+ | pitch = 0.0 0.6 | ||
+ | pitch = 1.0 1.0 | ||
+ | loop = true | ||
+ | } | ||
+ | PREFAB_PARTICLE | ||
+ | { | ||
+ | prefabName = fx_smokeTrail_light | ||
+ | transformName = thrustTransform | ||
+ | emission = 0.0 0.0 | ||
+ | emission = 0.05 0.0 | ||
+ | emission = 0.075 0.25 | ||
+ | emission = 1.0 1.25 | ||
+ | speed = 0.0 0.25 | ||
+ | speed = 1.0 1.0 | ||
+ | localOffset = 0, 0, 1 | ||
+ | localRotation = 1, 0, 0, -90 | ||
+ | } | ||
+ | } | ||
+ | running_turbine | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_jet_low | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 0.05 0.7 | ||
+ | volume = 1.0 1.0 | ||
+ | pitch = 0.0 0.4 | ||
+ | pitch = 0.05 0.5 | ||
+ | pitch = 1.0 1.0 | ||
+ | loop = true | ||
+ | } | ||
+ | } | ||
+ | engage | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_medium | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | disengage | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_soft | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | flameout | ||
+ | { | ||
+ | PREFAB_PARTICLE | ||
+ | { | ||
+ | prefabName = fx_exhaustSparks_flameout_2 | ||
+ | transformName = thrustTransform | ||
+ | oneShot = true | ||
+ | } | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_explosion_low | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
} | } | ||
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} | } | ||
}} | }} |
Latest revision as of 12:24, 27 June 2015
PART { name = JetEngine module = Part author = C. Jenkins mesh = model.mu node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 CoMOffset = 0.0, 2.3, 0.0 TechRequired = aviation entryCost = 4000 cost = 950 category = Engine subcategory = 0 title = J-33 "Wheesley" Basic Jet Engine manufacturer = C7 Aerospace Division description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes. attachRules = 1,0,1,0,0 mass = 1.5 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 MODULE { name = ModuleEnginesFX engineID = Cruise thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 80 heatProduction = 40 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.5 fxOffset = 0, 0, 0.74 flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 11 } atmosphereCurve { key = 0 9600 0 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flameoutBar = 0.02 machLimit = 0.75 machHeatMult = 3.5 velCurve { key = 0 1 0 -0.125804 key = 0.35 0.96 0 0 key = 1.05 1.2 0.5409369 0.5409369 key = 1.67 1.7 0 0 key = 2.15 1.1 -3.49991 -3.49991 key = 2.3 0.5 -3.164169 -3.164169 key = 2.5 0 0.004306508 0 } atmCurve { key = 0 0 0 0 key = 0.1 0.1 1.276916 1.276916 key = 0.297 0.35 1.304143 1.304143 key = 0.538 0.59 0.8485174 0.8485174 key = 1 1 0.8554117 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 71 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 20 falloff = 2 thrustTransformName = thrustTransform } EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 1.0 pitch = 0.0 0.6 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.7 volume = 1.0 1.0 pitch = 0.0 0.4 pitch = 0.05 0.5 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } }