Difference between revisions of "Campaign: Age of Satellites"

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===Space Debris===
 
===Space Debris===
*Move KerbSat I into a [[w:Graveyard orbit|Graveyard Orbit]] and designate it as Debris
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*Move ComSat I into a [[w:Graveyard orbit|Graveyard Orbit]] and designate it as Debris
 
#Orbit must be circularized at least 20km above Kerbostationary Orbit (scaled from real-life graveyard orbits).
 
#Orbit must be circularized at least 20km above Kerbostationary Orbit (scaled from real-life graveyard orbits).
 
#Satellite must be marked as Debris so it no longer shows up on your Map view.
 
#Satellite must be marked as Debris so it no longer shows up on your Map view.

Revision as of 21:55, 7 August 2015

Space Race Campaigns Kerbinai Program

Introduction

The Space Race was still on. Robert Kerman and his Kerbal Space Program, after an embarassing defeat by the Kerbiets, wanted to recover themselves by beating them to the Mun. But Robert and his team realized that getting to the Mun would require learning several things first. The first and most obvious things, of course were satellites. As both countries realized the potential of satellites, like for spying, and there was a heated race to put up to most in orbit, just like everything else in the Kold War. Finally, the scientists who were in charge of the whole operation decided to go on strike until their respective governments would allow them to put up "more useful" satellites for scientific purposes...such as mapping Kerbin in all its beauty, and to track the weather. Since the weather doesn't changes on Kerbin (yet!), the scientists conceded the point and opted to just get a mapping satellite up.


This campaign is designed to present you with a mission manifest that will allow you to accomplish the goal of practicing basic orbital maneuvers on a range of satellites. Once you complete this campaign, you will have a nice constellation of satellites perfect for any fledgling space program aiming to study, orbit, and eventually land on the Mun and beyond.

Specifications

  • Length: 3-6 hours
  • Difficulty: 4/10 (Trained)
  • Skills needed:
  1. Intermediate navball familiarity
  2. Basic navigation via maneuver node
  3. Intermediate orbiting
  4. Basic understanding of launch windows
  5. Use of action groups
  6. Ability to complete Space Race
  • For version: Every version (tested on 0.20.2)

TIP: Remote tech is an excellent mod if you want your satellites to actually have uses, like relaying signals from Mission Control.

Missions

OrbitSat

  • Launch a self-sustaining test satellite into an equitorial orbit.
  1. Satellites, and all remaining satellites in the Space Program must now be self-sustaining. This probably means using solar panels or generators.
  2. Satellite must contain: 1 dish antenna, 1 Communotron 16 antenna.
  3. Launch to a circular, equitorial orbit, altitude 100km ± 5km.
  4. Orbit once, then transfer to a circular 300km orbit using at least one maneuvering node.
  5. Your satellite, once deployed, must be detached from its lifting body (RCS thrusters are allowed on final craft).
  6. Final periapsis and apoapsis must be at 300km ± 1km.
(Tip: Consider using RCS thrusters after separating the satellite to correct the orbit, as the final decoupler may affect it.)

ComSat I

(Note: your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)

  1. Launcher must include two radially mounted solid fuel rocket boosters, each with their own recovery system.
  2. Satellite must contain: 1 dish antenna, 1 Communotron 16 antenna, propulsion for graveyard orbit (See Space Debris mission below).
  3. Satellite must be Kerbostationary (remain stationary with respect to the ground, periapsis and apoapsis at 2,868.75 km ± 1km, 0° inclination).
  4. Satellite must be directly over the Kerbal Space Center, dish pointing to KSC at noon.
(Tip: Use a lower orbit to time your insertion into geostationary orbit.)
(Tip: In map view, click on the Mun and select "Set as Target" - this will reveal nodes displaying your relative inclination to the Mun [0.0° inclination].)
(Tip: This heavier top heavy rocket, prior to the invention of SAS modules, may require that your scientists install the new LV-T45 thrust vectoring liquid fueled engine.)

ComSat II

  1. Satellite must contain: 1 dish antenna, 1 Communotron 16 antenna, , propulsion for graveyard orbit.
  2. Satellite must be Kerbostationary.
  3. Satellite must have visibility of ComSat I.
  4. Satellite must have its dish pointing toward Comsat I at noon (KSC time).

ComSat III

(Note: Your constellation of ComSats, when finished, should all be equidistant in their orbits around Kerbin)

  1. Satellite must contain: 1 dish antenna, 1 Communotron 16 antenna, propulsion for graveyard orbit.
  2. Satellite must be Kerbostationary.
  3. Satellite must have visibility of ComSat I and ComSat II.
  4. Satellite must have its dish pointing toward Comsat I at noon (KSC time).
(Tip: Try adjusting the spacing of your ComSats by transferring to higher or lower orbits to "fall back" or "catch up" - then return it to KEO.)

KerbSat I

  1. Satellite must contain: 1 dish antenna, 1 Communotron 16 antenna, retractable solar panel(s), meteorology instruments (thermometer, barometer, etc.), propulsion for graveyard orbit.
  2. Satellite must be Kerbostationary.
  3. Release satellite with one docking port attached to the lifting rocket for a softer separation than your standard decoupler.
  4. Set and use an action group to deploy your solar panel(s).
(This satellite is very delicate. If you damage it, Kerbal meteorologists will point to you for why their weather predictions aren't always accurate.)
(Tip: To prevent draining your liquid fueled satellite engine through the docking port with your last stage, before your flight you can turn off the satellite fuel tank ports at the launch pad.)

GeoSat

  • Launch a self-sustaining ground mapping satellite into a Stable Polar Orbit
  1. Satellite must contain: antenna, 2 retractable solar panel(s), 1 Probodobodyne RoveMate body, detachable nose cone or fairings (detach above 70km).
  2. Orbit at 90° ± 1° inclination, circular, altitude 100km ± 1km.

SpySat

  • Launch a rather large camera looking satellite into a Polar Sun Synchronous orbit
  1. Satellite must contain: antenna, RCS system, 2 retractable solar panel(s) [control group], 1 Probodobodyne RoveMate body, camera-like design [or use telescope mods].
  2. Satellite must be in a Polar Sun Synchronous Orbit (appear over the same ground at noon daily, 89.8(6)° inclination).
(Note: A truly sun synchronous orbit is not possible with current KSP physics, but if you follow the above goals you will get an approximate effect for a while)
(This orbit is best for taking pictures since the timing ensures shadows are eliminated!)
(Tip: Get circular at any altitude above 70km, adjust your polar orbit, and then adjust your sun synch at the poles)
(Tip: Launch about 30 min before noon over KSC, head north)
(Tip: Use the Mun for a target reference orbital plane)

KerbSat II (aka SpySat II)

(Shssh, don't tell the Kerbiets but this "Weather Satellite" has dual purposes.)

  • Launch a rather large weather satellite into a Molniya Orbit with period of 1/2 sidereal day to maximize apoapsis "hang" time over target.
  1. Satellite must contain: 1 dish antenna and 2 Communotron 16 antennae (one for meteorologists and one for government), 2 retractable solar panels, 1 static solar panel (for extra energy when transmitting with spies), RCS and liquid fuel system (to dodge the occasional missile interceptor), battery power for dark part of orbit (since spies communicate at night).
  2. Satellite must orbit at any inclination where the apoapsis is visible over a target continent.
  3. Satellite must have a periapsis of 75km, and an apoapsis of 3,095.35 km ± 20km.

Space Debris

  1. Orbit must be circularized at least 20km above Kerbostationary Orbit (scaled from real-life graveyard orbits).
  2. Satellite must be marked as Debris so it no longer shows up on your Map view.
(Tip: Use the rename ability to do this)

Finishing word

After mastering orbital mechanics for unmanned objects, Kerbal scientists everywhere were itching to find a few brave volunteers to serve as the first Kerbonauts who would be so dedicated to the cause of scientific exploration, that they would be willing to sacrifice their relatively worthless lives for it. This left a *small* number of educated Kerbals disagreeing with the questionable ethics of the program, but most rocket scientists agreed that they didn't need to listen to them anyways and for the rest of the stupid population, they had invented ways to control missions completely from the ground (what do you think the dishes at the KSC were for?). The promise of a flashy new space suit with jet packs and large ergonomic helments intrigued Kerbals everywhere, as no one had them before and there wasn't a whole lot to do on Kerbin anyway. Jebediah Kerman, a mountain skiier and daredevil from Kernacopia, was the first to sign up and participate in the Kerbinai Program.