Difference between revisions of "Parts/Science/LargeCrewedLab/largeCrewedLab.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0;) |
m (Update part config) |
||
Line 26: | Line 26: | ||
breakingForce = 200 | breakingForce = 200 | ||
breakingTorque = 200 | breakingTorque = 200 | ||
− | maxTemp = | + | maxTemp = 1000 |
+ | skinMaxTemp = 2200 | ||
vesselType = Ship | vesselType = Ship | ||
bulkheadProfiles = size2 | bulkheadProfiles = size2 | ||
+ | tags = experiment laboratory research science | ||
INTERNAL | INTERNAL | ||
{ | { | ||
Line 47: | Line 49: | ||
name = ModuleScienceLab | name = ModuleScienceLab | ||
containerModuleIndex = 0 | containerModuleIndex = 0 | ||
− | dataStorage = | + | dataStorage = 750 |
crewsRequired = 1 | crewsRequired = 1 | ||
canResetConnectedModules = True | canResetConnectedModules = True | ||
Line 65: | Line 67: | ||
{ | { | ||
name = ModuleScienceConverter | name = ModuleScienceConverter | ||
+ | dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate | ||
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x | scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x | ||
researchTime = 7 //Larger = slower. Exponential! | researchTime = 7 //Larger = slower. Exponential! | ||
Line 75: | Line 78: | ||
} | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleKerbNetAccess | ||
+ | MinimumFoV = 17 | ||
+ | MaximumFoV = 63 | ||
+ | AnomalyDetection = 0 | ||
+ | DISPLAY_MODES | ||
+ | { | ||
+ | Mode = Terrain | ||
+ | Mode = Biome | ||
+ | } | ||
+ | REQUIRED_EFFECTS | ||
+ | { | ||
+ | Effect = ScienceSkill | ||
+ | } | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleExperienceManagement | ||
+ | costPerKerbal = 0 | ||
+ | } | ||
MODULE | MODULE | ||
Line 81: | Line 106: | ||
textureQuadName = flagTransform | textureQuadName = flagTransform | ||
} | } | ||
+ | |||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleColorChanger | ||
+ | shaderProperty = _EmissiveColor | ||
+ | animRate = 0.8 | ||
+ | animState = false | ||
+ | useRate = true | ||
+ | toggleInEditor = true | ||
+ | toggleInFlight = true | ||
+ | toggleInFlight = true | ||
+ | unfocusedRange = 5 | ||
+ | toggleName = Toggle Lights | ||
+ | eventOnName = Lights On | ||
+ | eventOffName = Lights Off | ||
+ | toggleAction = True | ||
+ | defaultActionGroup = Light | ||
+ | redCurve | ||
+ | { | ||
+ | key = 0 0 0 3 | ||
+ | key = 1 1 0 0 | ||
+ | } | ||
+ | greenCurve | ||
+ | { | ||
+ | key = 0 0 0 1 | ||
+ | key = 1 1 1 0 | ||
+ | } | ||
+ | blueCurve | ||
+ | { | ||
+ | key = 0 0 0 0 | ||
+ | key = 1 0.7 1.5 0 | ||
+ | } | ||
+ | alphaCurve | ||
+ | { | ||
+ | key = 0 1 | ||
+ | } | ||
+ | } | ||
} | } | ||
}} | }} |
Revision as of 19:53, 18 October 2016
PART { name = Large_Crewed_Lab module = Part author = Squad mesh = large_crewed_lab.mu rescaleFactor = 1 node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2 CrewCapacity = 2 TechRequired = advExploration entryCost = 10400 cost = 4000 category = Science subcategory = 0 title = Mobile Processing Lab MPL-LG-2 manufacturer = Integrated Integrals description = No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments. attachRules = 1,0,1,1,0 mass = 3.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 200 breakingTorque = 200 maxTemp = 1000 skinMaxTemp = 2200 vesselType = Ship bulkheadProfiles = size2 tags = experiment laboratory research science INTERNAL { name = Mobile_Processing_Lab_Int } MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 750 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } MODULE { name = ModuleKerbNetAccess MinimumFoV = 17 MaximumFoV = 63 AnomalyDetection = 0 DISPLAY_MODES { Mode = Terrain Mode = Biome } REQUIRED_EFFECTS { Effect = ScienceSkill } } MODULE { name = ModuleExperienceManagement costPerKerbal = 0 } MODULE { name = FlagDecal textureQuadName = flagTransform } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = Toggle Lights eventOnName = Lights On eventOffName = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } }