From Kerbal Space Program Wiki
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− | '''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]] on the craft they are aboard. [[Bill Kerman]] is the engineer of the [[Original four]].
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− | == Abilities ==
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− | Additional abilities are unlocked as [[Experience]] is gained.
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− | {| class="wikitable"
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− | |-
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− | !Level
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− | !Effects provided
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− | !Harvesting/Conversion Multiplier
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− | !G Tolerance
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− | |-
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− | |{{mark|0star}}||None
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− | |25%||1x
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− | |-
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− | |{{mark|1star}}||Repack parachutes
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− | |45%||1.1x
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− | |-
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− | |{{mark|2star}}||Repair lander legs
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− | |65%||1.2x
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− | |-
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− | |{{mark|3star}}||Repair wheels
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− | |85%||1.3x
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− | |-
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− | |{{mark|4star}}||None
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− | |105%||1.4x
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− | |-
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− | |{{mark|5star}}||None
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− | |125%||1.5x
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− | |}
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− | Note: with no engineer aboard a craft its production rate multiplier is 5%.
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− | == Mods ==
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− | In Kerbal Inventory System (KIS), only engineers can use The Winch or The Electrical Screwdriver.
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− | == Changes ==
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− | ;[[1.2]]
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− | * Added G force tolerance
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− | ;[[1.0.1]]
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− | * Changed the resource drill boost mechanics.
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− | ;[[1.0]]
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− | * Engineers can boost the speed of resource drills at the cost of safety.
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− | ;[[0.90.0]]
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− | * Initial release
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− | [[Category:Career-specific features]]
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− | [[Category:Kerbals]]
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− | [[Category:Stubs]]
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Revision as of 17:59, 17 March 2017