Difference between revisions of "API:PartModule"
From Kerbal Space Program Wiki
(→Example) |
m (Reverted edits by Rocketing Rudolph (talk) to last revision by Martincmartin) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- Class tables autogenerated against KSP 1.04 by Glyph's kerbal_wiki_pdoc program. --> | <!-- Class tables autogenerated against KSP 1.04 by Glyph's kerbal_wiki_pdoc program. --> | ||
{{Class | {{Class | ||
Line 31: | Line 20: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | {{Properties| | + | {{Properties|properties= |
{{Property | {{Property | ||
|type=BaseActionList | |type=BaseActionList | ||
Line 133: | Line 122: | ||
|name=OnActive | |name=OnActive | ||
|args= | |args= | ||
− | |desc=Called when the part is active. | + | |desc=Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. |
}} | }} | ||
{{Method | {{Method | ||
Line 140: | Line 129: | ||
|name=OnAwake | |name=OnAwake | ||
|args= | |args= | ||
− | |desc=Called when the part is loaded, this can be more than once. | + | |desc=Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. |
}} | }} | ||
{{Method | {{Method | ||
Line 161: | Line 150: | ||
|name=OnInitialize | |name=OnInitialize | ||
|args= | |args= | ||
− | |desc= | + | |desc=Called when part is selected in VAB, switching to launch pad or loading from a save. |
}} | }} | ||
{{Method | {{Method | ||
Line 175: | Line 164: | ||
|name=OnSave | |name=OnSave | ||
|args={{arg|ConfigNode|node}} | |args={{arg|ConfigNode|node}} | ||
− | |desc=Called when the object is saved. | + | |desc=Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. |
}} | }} | ||
{{Method | {{Method | ||
Line 182: | Line 171: | ||
|name=OnStart | |name=OnStart | ||
|args={{arg|StartState|state}} | |args={{arg|StartState|state}} | ||
− | |desc=Called | + | |desc=Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch | Landed), or loading from save. |
}} | }} | ||
{{Method | {{Method | ||
Line 199: | Line 188: | ||
}} | }} | ||
}} | }} | ||
− | {{Enums| | + | {{Enums|enums= |
{{Enum | {{Enum | ||
|name=StartState | |name=StartState | ||
− | |values= | + | |values=None<br/>Editor<br/>PreLaunch<br/>Landed = 4<br/>Docked = 8<br/>Flying = 16<br/>Splashed = 32<br/>SubOrbital = 64<br/>Orbital = 128<br/> |
}} | }} | ||
}} | }} | ||
[[Category:Community API Documentation]] | [[Category:Community API Documentation]] |
Latest revision as of 18:49, 17 March 2017
PartModule Class
Inherits | Implements |
---|---|
MonoBehaviour | |
The PartModule class allows you to override its functions to intuitively control your parts.
Example
Called during the main menu loading stage.
using System; using UnityEngine; public class RandomPart : PartModule { public override void OnAwake() { Debug.Log("Hello World"); } }
Properties
The following is a list of properties in PartModule.
Name | Description |
---|---|
BaseActionList Actions { get; } | ? |
int ClassID { get; } | ? |
string ClassName { get; } | ? |
BaseEventList Events { get; } | ? |
BaseFieldList Fields { get; } | ? |
string GUIName { get; } | ? |
Part part { get; set; } | ? |
Vessel vessel { get; } | ? |
Fields
The following is a list of fields in PartModule.
Signature | Description |
---|---|
bool isEnabled | The part state. |
string moduleName | The module's name. |
ProtoPartModuleSnapshot snapshot | ? |
Methods
The following are methods included in PartModule.
Signature | Description |
---|---|
constructor PartModule() | ? |
virtual string GetInfo() | Returns the part information displayed in the part list mouse-over information box. |
void Load(ConfigNode node) | ? |
virtual void OnActive() | Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. |
virtual void OnAwake() | Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. |
virtual void OnFixedUpdate() | Per-PhysX frame update, Called only when the part is active! |
virtual void OnInactive() | Get the part information. |
virtual void OnInitialize() | Called when part is selected in VAB, switching to launch pad or loading from a save. |
virtual void OnLoad(ConfigNode node) | Called when the object is loaded from a save. |
virtual void OnSave(ConfigNode node) | Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. |
virtual void OnStart(StartState state) | Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch |
virtual void OnUpdate() | Called when OnUpdate is called on the part. |
void Save(ConfigNode node) | ? |
Enumerations
The following is a list of enumerations in PartModule.
Name | Values |
---|---|
StartState | None Editor PreLaunch Landed = 4 Docked = 8 Flying = 16 Splashed = 32 SubOrbital = 64 Orbital = 128 |