API:PartModule
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PartModule Class
| Inherits | Implements |
|---|---|
| MonoBehaviour |
The PartModule class allows you to override its functions to intuitively control your parts.
Example
Called during the main menu loading stage.
using System;
using UnityEngine;
public class RandomPart : PartModule
{
public override void OnAwake()
{
Debug.Log("Hello World");
}
}Properties
The following is a list of properties in PartModule.
| Name | Description |
|---|---|
| BaseActionList Actions { get; } | ? |
| int ClassID { get; } | ? |
| string ClassName { get; } | ? |
| BaseEventList Events { get; } | ? |
| BaseFieldList Fields { get; } | ? |
| string GUIName { get; } | ? |
| Part part { get; set; } | ? |
| Vessel vessel { get; } | ? |
Fields
The following is a list of fields in PartModule.
| Signature | Description |
|---|---|
| bool isEnabled | The part state. |
| string moduleName | The module's name. |
| ProtoPartModuleSnapshot snapshot | ? |
Methods
The following are methods included in PartModule.
| Signature | Description |
|---|---|
| constructor PartModule() | ? |
| virtual string GetInfo() | Returns the part information displayed in the part list mouse-over information box. |
| void Load(ConfigNode node) | ? |
| virtual void OnActive() | Called when the part is active. Not called in VAB or when on launch pad, but is called when stage is started, assuming that activates the module. |
| virtual void OnAwake() | Called when the part is loaded, this can be more than once. Called when part is selected in VAB, and also when switching from VAB to launch pad. |
| virtual void OnFixedUpdate() | Per-PhysX frame update, Called only when the part is active! |
| virtual void OnInactive() | Get the part information. |
| virtual void OnInitialize() | Called when part is selected in VAB, switching to launch pad or loading from a save. |
| virtual void OnLoad(ConfigNode node) | Called when the object is loaded from a save. |
| virtual void OnSave(ConfigNode node) | Called when the object is saved, which happens with any change in VAB, when switching to launch pad, and during auto saving. |
| virtual void OnStart(StartState state) | Called when entering VAB (with arg Editor), launch pad (with arg PreLaunch |
| virtual void OnUpdate() | Called when OnUpdate is called on the part. |
| void Save(ConfigNode node) | ? |
Enumerations
The following is a list of enumerations in PartModule.
| Name | Values |
|---|---|
| StartState | None Editor PreLaunch Landed = 4 Docked = 8 Flying = 16 Splashed = 32 SubOrbital = 64 Orbital = 128 |