Difference between revisions of "1.10"
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== Changes == | == Changes == | ||
=== Improvements === | === Improvements === | ||
− | * Added | + | * Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap. |
− | * | + | * Added ESA missions tutorial. |
− | * Revamped | + | * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. |
+ | * Fuel cells can be set started in the VAB or SPH for launch. | ||
+ | * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. | ||
+ | * Improve drag cube system to handle Part Variants and Shrouds on the same part. | ||
+ | * Add additional drag cube information to Debug Aero info in PAWs. | ||
+ | * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. | ||
+ | * Performance improvements for engine module. | ||
+ | * Performance and memory improvements for launching a vessel from the space centre. | ||
+ | * Performance and memory improvements for part action windows by caching them. | ||
+ | * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving. | ||
+ | * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. | ||
+ | * Intended duplicated group-actions have a marker to distinguish the part side . | ||
+ | * Converter actions now indicate resource type to differentiate them. | ||
+ | * Performance and memory improvements for loading vessels. | ||
+ | * Preview and select suits for Kerbals via the suit selector icon (coat hanger). | ||
+ | * Performance and Memory improvements for game, craft and mission load dialogues. | ||
+ | * Performance and Memory improvements for vessel loading. | ||
+ | * Performance and Memory improvements for ModuleJettison in VAB/SPH. | ||
+ | * The KSC's grass now changes according to the currently set terrain shader quality. | ||
+ | * Revamped Jool, giving it a new animated shader and high resolution textures. | ||
+ | * Laythe planet textures revamp. Low, medium and high quality terrain shaders. | ||
+ | * ESA Collaboration missions implemented for base game. | ||
+ | * Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. | ||
+ | * Added the ability to have open-ended/uncapped fairings. | ||
+ | * Sliders now display units in the Part Action Window where appropriate. | ||
+ | * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. | ||
+ | * Reduced GC and unnecessary calculations performed for variants on fairings. | ||
+ | * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. | ||
+ | * Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right. | ||
+ | * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. | ||
+ | * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. | ||
+ | * Performance and memory improvements for DeltaV simulations. | ||
+ | * Speed up craft loading and use less memory in VAB/SPH. | ||
+ | * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen. | ||
+ | * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. | ||
+ | * KSP now has Comets! | ||
+ | * Added two new contracts for comets. | ||
+ | * Added surface sample science experiment for comets. | ||
+ | * Comets can explode into smaller fragments while entering a CB's atmosphere. | ||
+ | * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. | ||
+ | * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity | ||
+ | * Adjusted the "dark" them color to be more visible in the variant selector. |
Revision as of 15:34, 1 July 2020
Version 1.10 named Shared Horizons with ESA, is a free update that release on July 1st, 2020.
Changes
Improvements
- Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
- Added ESA missions tutorial.
- Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
- Fuel cells can be set started in the VAB or SPH for launch.
- Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
- Improve drag cube system to handle Part Variants and Shrouds on the same part.
- Add additional drag cube information to Debug Aero info in PAWs.
- Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
- Performance improvements for engine module.
- Performance and memory improvements for launching a vessel from the space centre.
- Performance and memory improvements for part action windows by caching them.
- Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
- Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
- Intended duplicated group-actions have a marker to distinguish the part side .
- Converter actions now indicate resource type to differentiate them.
- Performance and memory improvements for loading vessels.
- Preview and select suits for Kerbals via the suit selector icon (coat hanger).
- Performance and Memory improvements for game, craft and mission load dialogues.
- Performance and Memory improvements for vessel loading.
- Performance and Memory improvements for ModuleJettison in VAB/SPH.
- The KSC's grass now changes according to the currently set terrain shader quality.
- Revamped Jool, giving it a new animated shader and high resolution textures.
- Laythe planet textures revamp. Low, medium and high quality terrain shaders.
- ESA Collaboration missions implemented for base game.
- Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
- Added the ability to have open-ended/uncapped fairings.
- Sliders now display units in the Part Action Window where appropriate.
- Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
- Reduced GC and unnecessary calculations performed for variants on fairings.
- Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
- Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
- Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
- Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
- Performance and memory improvements for DeltaV simulations.
- Speed up craft loading and use less memory in VAB/SPH.
- The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
- The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
- KSP now has Comets!
- Added two new contracts for comets.
- Added surface sample science experiment for comets.
- Comets can explode into smaller fragments while entering a CB's atmosphere.
- Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
- Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
- Adjusted the "dark" them color to be more visible in the variant selector.