1.10

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1.10
Official release
Shared Horizons banner.png
Released 7/1/2020
Steam Steam Community
1.9.1 1.10.1
1.91.11

Version 1.10, named Shared Horizons, is a major update that released on July 1st, 2020.[1] An update for the Making History and Breaking Ground expansions were released alongside this major release.

Changes

Improvements

  • Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
  • Added ESA missions tutorial.
  • Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
  • Fuel cells can be set started in the VAB or SPH for launch.
  • Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
  • Improve drag cube system to handle Part Variants and Shrouds on the same part.
  • Add additional drag cube information to Debug Aero info in PAWs.
  • Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
  • Performance improvements for engine module.
  • Performance and memory improvements for launching a vessel from the space centre.
  • Performance and memory improvements for part action windows by caching them.
  • Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
  • Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
  • Intended duplicated group-actions have a marker to distinguish the part side .
  • Converter actions now indicate resource type to differentiate them.
  • Performance and memory improvements for loading vessels.
  • Preview and select suits for Kerbals via the suit selector icon (coat hanger).
  • Performance and Memory improvements for game, craft and mission load dialogues.
  • Performance and Memory improvements for vessel loading.
  • Performance and Memory improvements for ModuleJettison in VAB/SPH.
  • The KSC's grass now changes according to the currently set terrain shader quality.
  • Revamped Jool, giving it a new animated shader and high resolution textures.
  • Laythe planet textures revamp. Low, medium and high quality terrain shaders.
  • ESA Collaboration missions implemented for base game.
  • Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
  • Added the ability to have open-ended/uncapped fairings.
  • Sliders now display units in the Part Action Window where appropriate.
  • Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
  • Reduced GC and unnecessary calculations performed for variants on fairings.
  • Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
  • Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
  • Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
  • Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
  • Performance and memory improvements for DeltaV simulations.
  • Speed up craft loading and use less memory in VAB/SPH.
  • The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
  • The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
  • KSP now has Comets!
  • Added two new contracts for comets.
  • Added surface sample science experiment for comets.
  • Comets can explode into smaller fragments while entering a CB's atmosphere.
  • Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
  • Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
  • Adjusted the "dark" them color to be more visible in the variant selector.

Localization

  • Changed Japanese translation of "Polar Crater" based on community feedback.
  • Stock vessel name and description translations.
  • Fix science done at Dessert not showing localized name.
  • Fix Service Module parts displaying unlocalized text for Shroud.
  • Fix Command parts displaying unlocalized text for Cutaway.
  • Fixed a localization issue on the Strategies occurring on FR, IT and PT
  • Fix unlocalized label for facility level during missions.
  • Fix grammar issue in From the Moon tutorial.
  • Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
  • Fixes translation error in FTE-1 part in Japanese.
  • Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
  • Improved phrasing for landing label in Russian.
  • Fix localized string when debugging aero details.
  • Fix localization issues with tab headings in Tracking Station.
  • Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
  • Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
  • Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
  • Fix KSPedia text on Manual/Management page spacing in Portuguese.
  • Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
  • Fix KSPedia Japanese Incorrect break line in Control.
  • Fix numerous part description texts.
  • Fix a couple of messages in tutorials.
  • Fix action sets override explanation tooltip text.
  • Fix Localization of Vessel Naming Group and vessel name in PAWs.
  • Removed line breaks in the Orbit's Ejection field tooltip in English.

Parts

Bugfixes

  • Fix Action Groups app position.
  • Fix mesh scale on short compoundparts causing reentry FX issues.
  • Fixed Interstage fairings holding onto the payload in certain use cases.
  • Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
  • Fix unable to timewarp after using Set Position and then Set Orbit cheat.
  • Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
  • Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
  • Fix craft browser selecting wrong tab when player switches between VAB/SPH.
  • Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
  • Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
  • Fix Action Groups app header in flight.
  • Fix Lights toggle image not showing all rays properly in Altimiter UI.
  • Fix comm link not displaying correct strength when focusing on a relay satellite.
  • Fix node icons being rendered on top of other Flight scene UI elements.
  • Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
  • Fix Dont Show Again not working for Delete all Messages functionality.
  • Fix LV-T45 config by removing duplicate definition of testmodule.
  • Fixed veteran kerbals dissappearing when being dismissed.
  • Fix Navball render issue when Maneuver mode is enabled.
  • Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
  • Fix asteroids having incorrect mass when docking.
  • Fix bug causing kerbals to not respawn in Space Center.
  • Fix bug causing difficulty settings to revert when reverting flight.
  • Fix maneuver node label not showing when switching selected node.
  • Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
  • Fix 3.75m decoupler and separator drag cubes creating too much drag.
  • Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
  • Fix a different tone of white in the white fairing variant.
  • Fix Launch platform selector getting stuck when opening dialogs while it is already open.
  • Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
  • Fix lighting on specular shaded part icons.
  • Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
  • Pinned PAW stays open in the editor on click events and on part selection.
  • Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
  • Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
  • Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
  • Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
  • Fix hitching in the main menu.
  • Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
  • Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
  • Fixed bug causing empty stages not to be deleted.
  • Fix label overlap that was happening in some languages.
  • Part Action Windows will always close when its part is destroyed.
  • Fixed bug where drain valve values were being defaulted to true.
  • Fixed bug which caused some building lights to remain on during the day.
  • Fix camera out of frustum error when reloading flight scene in some scenarios.
  • Fix inertial tensor errors when reloading flight scene in some scenarios.
  • Fix log messages when running missions with test experiment node and node is set to any experiment.
  • Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
  • Docking Port Actions now fire docking ports on same vessel.
  • The technology path lines don't disappear anymore.
  • Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
  • Correctly handle engines burning across stages for dV calcs.
  • Fix decoupler handling when no parts attached to decoupler for dV calcs.
  • Fix stage UI dV display fluctuating up and down whilst burning engines.
  • Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
  • Fix not copying resource amounts when copying parts in VAB/SPH.
  • Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
  • Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
  • Fix camera shake issues in the SPH when using shift and hovering over UI elements.
  • Fixed disappearing mode toggle button in KerbNet dialog.
  • Fix for Shadow Projection Settings resetting.
  • Fix PAW group headers being cut off in some languages.
  • Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
  • Fix 'Cannot deploy while stowed.' bug for service bays.
  • Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
  • Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
  • Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
  • Fix incorrect Line Break - Tracking Station - The string 'Last seen
  • PAW title now matches the new name of an asteroid after being renamed.
  • Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
  • Fix crew assignment being blocked after loading second ship.
  • Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
  • Fix flickering Celestial body self-shadow issues with DX11 platform.
  • Fix icons in map view not rescaling properly when UI scale changes.
  • Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
  • Fix unlocalized label for mk1-3 pod lights.
  • Fixed the Island runway textures.
  • Fix camera behavior when camera mode is activated multiple times in flight mode.
  • Fix loading of Modders KSPedia slides.
  • Fix beginner tutorials being locked out after pressing Save or Load game buttons.
  • Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
  • Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
  • Fairing panels now display the proper texture you see in the editor instead of pure white.
  • Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.

Mods

  • Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
  • Fix application of mass to resource ratios in ModuleResourceConverter recipes.
  • Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".

References

  1. https://steamcommunity.com/games/220200/announcements/detail/2543919999037518327