Difference between revisions of "Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg"
From Kerbal Space Program Wiki
m (ArnePeirs moved page Parts/Utility/spotLightMk2/spotLightMk2.cfg to Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg without leaving a redirect: Correct path) |
m (Update config) |
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{{Part config|Illuminator Mk2|2=PART | {{Part config|Illuminator Mk2|2=PART | ||
{ | { | ||
− | name = | + | name = spotLight2_v2 |
module = Part | module = Part | ||
− | author = | + | author = Alexander |
mesh = model.mu | mesh = model.mu | ||
rescaleFactor = 1 | rescaleFactor = 1 | ||
Line 12: | Line 12: | ||
category = Utility | category = Utility | ||
subcategory = 0 | subcategory = 0 | ||
− | title = Illuminator Mk2 | + | title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 |
− | manufacturer = Rokea Inc | + | manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc |
− | description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | + | description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. |
attachRules = 0,1,0,0,1 | attachRules = 0,1,0,0,1 | ||
mass = 0.015 | mass = 0.015 | ||
Line 25: | Line 25: | ||
PhysicsSignificance = 1 | PhysicsSignificance = 1 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
+ | tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleLight | name = ModuleLight | ||
lightName = spotlight | lightName = spotlight | ||
+ | lightMeshRendererName = lightMesh | ||
useAnimationDim = true | useAnimationDim = true | ||
lightBrightenSpeed = 2.5 | lightBrightenSpeed = 2.5 | ||
Line 35: | Line 37: | ||
resourceAmount = 0.02 | resourceAmount = 0.02 | ||
useResources = true | useResources = true | ||
+ | canBlink = true | ||
+ | disableColorPicker = false | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 50 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | primaryColor = #000000 | ||
+ | secondaryColor = #000000 | ||
+ | baseDisplayName = #autoLOC_8007117 | ||
+ | baseThemeName = Dark | ||
+ | useMultipleDragCubes = false | ||
+ | VARIANT | ||
+ | { | ||
+ | name = White | ||
+ | displayName = #autoLOC_8007119 | ||
+ | themeName = White | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #ffffff | ||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white | ||
+ | } | ||
+ | } | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 07:55, 16 October 2024
PART { name = spotLight2_v2 module = Part author = Alexander mesh = model.mu rescaleFactor = 1 node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = lightMesh useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation resourceAmount = 0.02 useResources = true canBlink = true disableColorPicker = false } MODULE { name = ModuleCargoPart packedVolume = 50 } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white } } } }