Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"
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< Parts
(Created page with "<pre> name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom...") |
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− | + | {{Part config|LV-N "Nerv" Atomic Rocket Motor|2=PART | |
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{ | { | ||
− | name = | + | name = nuclearEngine |
− | + | module = Part | |
− | + | author = NovaSilisko | |
− | + | mesh = model.mu | |
− | + | scale = 1 | |
− | + | rescaleFactor = 1 | |
− | + | node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 | |
− | + | node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0 | |
− | + | fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running | |
+ | fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running | ||
+ | fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running | ||
+ | sound_vent_medium = engage | ||
+ | sound_rocket_hard = running | ||
+ | sound_vent_soft = disengage | ||
+ | sound_explosion_low = flameout | ||
+ | TechRequired = nuclearPropulsion | ||
+ | entryCost = 45000 | ||
+ | cost = 10000 | ||
+ | category = Engine | ||
+ | subcategory = 0 | ||
+ | title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor | ||
+ | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co | ||
+ | description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! | ||
+ | attachRules = 1,0,1,0,0 | ||
+ | mass = 3 | ||
+ | heatConductivity = 0.06 // half default | ||
+ | skinInternalConductionMult = 4.0 | ||
+ | emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 12 | ||
+ | maxTemp = 2500 // = 4000 | ||
+ | bulkheadProfiles = size1 | ||
+ | radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | ||
+ | tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum | ||
+ | MODULE | ||
{ | { | ||
− | name = LiquidFuel | + | name = ModuleEngines |
− | + | thrustVectorTransformName = thrustTransform | |
− | + | exhaustDamage = True | |
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 60 | ||
+ | heatProduction = 250 | ||
+ | fxOffset = 0, 0, 1 | ||
+ | EngineType = Nuclear | ||
+ | exhaustDamageDistanceOffset = 1.86 | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 800 | ||
+ | key = 1 185 | ||
+ | key = 2 0.001 | ||
+ | } | ||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleJettison |
− | + | jettisonName = fairingL | |
+ | bottomNodeName = bottom | ||
+ | isFairing = False | ||
+ | jettisonedObjectMass = 0.1 | ||
+ | jettisonForce = 1 | ||
+ | jettisonDirection = 1 0 0 | ||
+ | actionSuffix = #autoLOC_8012024 // #autoLOC_8012024 = L | ||
+ | useProceduralDragCubes = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleJettison | ||
+ | jettisonName = fairingR | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = False | ||
+ | jettisonedObjectMass = 0.1 | ||
+ | jettisonForce = 1 | ||
+ | jettisonDirection = -1 0 0 | ||
+ | actionSuffix = #autoLOC_8012025 // #autoLOC_8012025 = R | ||
+ | useProceduralDragCubes = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateHeat | ||
+ | ThermalAnim = overheat | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAlternator | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 5.0 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | situationMask = 121 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.7 | ||
+ | maxDistance = 50 | ||
+ | falloff = 2.5 | ||
+ | thrustTransformName = thrustTransform | ||
} | } | ||
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} | } | ||
− | + | }} |
Latest revision as of 16:36, 10 October 2024
PART { name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = nuclearPropulsion entryCost = 45000 cost = 10000 category = Engine subcategory = 0 title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! attachRules = 1,0,1,0,0 mass = 3 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2500 // = 4000 bulkheadProfiles = size1 radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 60 heatProduction = 250 fxOffset = 0, 0, 1 EngineType = Nuclear exhaustDamageDistanceOffset = 1.86 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } MODULE { name = ModuleJettison jettisonName = fairingL bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = 1 0 0 actionSuffix = #autoLOC_8012024 // #autoLOC_8012024 = L useProceduralDragCubes = true } MODULE { name = ModuleJettison jettisonName = fairingR bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = -1 0 0 actionSuffix = #autoLOC_8012025 // #autoLOC_8012025 = R useProceduralDragCubes = true } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 121 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.7 maxDistance = 50 falloff = 2.5 thrustTransformName = thrustTransform } }