Difference between revisions of "Parts/Utility/parachuteMk25/parachuteMk25.cfg"

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<pre>
+
{{Part config|Mk25 Parachute|2=PART
// this is a sample config file, for determining a good file format for defining part parameters
 
// comment line - ignored by cfg parser
 
// empty lines, or lines without a '=' sign are also ignored
 
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
 
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
 
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
 
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
 
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
 
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
 
 
 
 
 
// --- general parameters ---
 
name = parachuteDrogue
 
module = Part
 
author = NovaSilisko
 
 
 
// --- asset parameters ---
 
mesh = model.mu
 
scale = 0.1
 
 
 
rescaleFactor = 1
 
 
 
// --- node definitions ---
 
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
 
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, 1.0, 0.0, 1
 
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
 
 
 
// --- FX definitions ---
 
sound_parachute_open = activate
 
 
 
 
 
 
 
// --- editor parameters ---
 
cost = 400
 
category = Utility
 
subcategory = 0
 
title = Mk25 Parachute
 
 
 
description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,0,1,0
 
 
 
// --- standard part parameters ---
 
mass = 0.2
 
dragModelType = default
 
angularDrag = 3
 
crashTolerance = 12
 
maxTemp = 3100
 
 
 
breakingForce = 100
 
breakingTorque = 50
 
 
 
stageOffset = -1
 
 
 
 
 
 
 
// ----- DO NOT EDIT BELOW THIS POINT ------
 
 
 
MODULE
 
 
{
 
{
  name = ModuleParachute
+
name = parachuteDrogue
invertCanopy = true
+
module = Part
autoCutSpeed = 0.5
+
author = NovaSilisko
capName = cap
+
mesh = model.mu
canopyName = canopy
+
scale = 0.1
semiDeployedAnimation = semiDeployLarge
+
rescaleFactor = 1
fullyDeployedAnimation = fullyDeployLarge
+
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
stowedDrag = 0.22
+
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
semiDeployedDrag = 4
+
buoyancyUseCubeNamed = PACKED
fullyDeployedDrag = 170
+
sound_parachute_open = activate
minAirPressureToOpen = 0.007
+
sound_parachute_single = deploy
deployAltitude = 2500
+
TechRequired = advLanding
deploymentSpeed = 1
+
entryCost = 3500
semiDeploymentSpeed = 1
+
cost = 400
 +
category = Utility
 +
subcategory = 0
 +
title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
 +
description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
 +
attachRules = 1,0,0,1,0
 +
mass = 0.2
 +
dragModelType = default
 +
angularDrag = 3
 +
crashTolerance = 12
 +
maxTemp = 2500 // = 3100
 +
emissiveConstant = 0.7
 +
breakingForce = 100
 +
breakingTorque = 50
 +
bodyLiftMultiplier = 0
 +
stageOffset = -1
 +
preferredStage = PARACHUTESTAGE
 +
bulkheadProfiles = size1, srf
 +
tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
 +
MODULE
 +
{
 +
name = ModuleParachute
 +
invertCanopy = true
 +
autoCutSpeed = 0.5
 +
capName = cap
 +
canopyName = canopy
 +
semiDeployedAnimation = semiDeployLarge
 +
fullyDeployedAnimation = fullyDeployLarge
 +
stowedDrag = 0.22
 +
semiDeployedDrag = 4
 +
fullyDeployedDrag = 170
 +
minAirPressureToOpen = 0.02
 +
clampMinAirPressure = 0.02
 +
deployAltitude = 2500
 +
deploymentSpeed = 0.16667
 +
semiDeploymentSpeed = 0.5
 +
chuteMaxTemp = 1600
 +
machHeatMultBase = 0.25
 +
chuteThermalMassPerArea = 0.09
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = False
 +
situationMask = 8
 +
CONSTRAINT
 +
{
 +
type = ATMOSPHERE
 +
value = True
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.2
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.1
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.02
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 1000
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 500
 +
body = _Home
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleDragModifier
 +
dragCubeName = SEMIDEPLOYED
 +
dragModifier = 0.67
 +
}
 +
MODULE
 +
{
 +
name = ModuleDragModifier
 +
dragCubeName = DEPLOYED
 +
dragModifier = 3.5
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 900
 +
}
 
}
 
}
</pre>
+
}}

Latest revision as of 07:45, 16 October 2024

This is the configuration file for Mk25 Parachute.
PART
{
	name = parachuteDrogue
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 0.1
	rescaleFactor = 1
	node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
	buoyancyUseCubeNamed = PACKED
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = advLanding
	entryCost = 3500
	cost = 400
	category = Utility
	subcategory = 0
	title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
	description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
	attachRules = 1,0,0,1,0
	mass = 0.2
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2500 // = 3100
	emissiveConstant = 0.7
	breakingForce = 100
	breakingTorque = 50
	bodyLiftMultiplier = 0
	stageOffset = -1
	preferredStage = PARACHUTESTAGE
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
	MODULE
	{
		name = ModuleParachute
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		semiDeployedAnimation = semiDeployLarge
		fullyDeployedAnimation = fullyDeployLarge
		stowedDrag = 0.22
		semiDeployedDrag = 4
		fullyDeployedDrag = 170
		minAirPressureToOpen = 0.02
		clampMinAirPressure = 0.02
		deployAltitude = 2500
		deploymentSpeed = 0.16667
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 1600
		machHeatMultBase = 0.25
		chuteThermalMassPerArea = 0.09
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		situationMask = 8
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.2
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.1
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.02
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 1000
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 500
			body = _Home
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 0.67
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 3.5
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 900
	}
}