Difference between revisions of "Campaign: Probes and Rovers"

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{{Episode|Kerbinai Program|Mun Race|Campaigns|prefix=Campaign:%20}}
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==Introduction==
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The tough issues of rendezvous and EVA were worked out in the [[Campaign: Kerbinai Program|Kerbinai Program]]. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.
  
==Introduction==
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This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).
The tough issues of rendezvous were finally all worked out in the [[Campaign: Kerbinai Program | Kerbinai Program]]. Gene Kerbin wanted to ramp up the Kerbal Space Program to the next level. Time to send probes and rovers to the Mun! Unfortunately, the Kerbiets would make the first impact. Literally.
 
  
 
===Specifications===
 
===Specifications===
*'''Length:''' 20 hours
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*'''Length:''' 3-6 hours
*'''Difficulty:''' Easy if you've already done your first orbital rendezvous
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*'''Difficulty:''' 5/10 (Adept)
*'''Skills needed:''' Navball navigation, [http://forum.kerbalspaceprogram.com/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Orbital Mechanics 101], Rendezvous, and some daft piloting skills
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*'''Skills needed:'''  
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#Intermediate navigation via [[maneuver node]] ([[SOI]] intercepts within current [[SOI]])
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#Intermediate [[orbit|orbiting]]
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#Intermediate landing (atmosphere-less bodies)
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#Basic [[probe]] design
 
*'''For version:''' Every version (tested on 0.20.2)
 
*'''For version:''' Every version (tested on 0.20.2)
  
===Muna 2 - Impact Probe===
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===Recommended Mods===
The Kerbiets send a probe to the Mun while the KSC is busy with the Kerbinai Program, much to the frustration of some loyal Kerbicans who thought of the idea first.
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*[https://forum.kerbalspaceprogram.com/index.php?/topic/73686-17x-tantares-stockalike-soyuz-and-mir-17109062019new-colours/ Tantares] - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
*Send a probe to impact the Mun.
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*[http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/&_fromLogin=1 Bluedog Design Bureau] - BDB doesn't have Surveyor parts, per se, but  does have parts to make a lander derived from the Ranger probe.
#Must impact something from Kerbin on the Mun. Doesn't matter what as long as it isn't a Kerbal. The Kerbiets don't care.
 
#If you fail to impact, you can still complete the mission if you can eject your probe out of Kerbin SOI and orbit the sun. If you do, rename it Muna 1 and congratulate yourself on your first heliocentric spacecraft.
 
#All probes after this mission must be self sustaining.  
 
(Tip: Make sure to shutdown a battery pack or bring a sun tracking solar panel to have enough electricity to control your spacecraft when you need it.
 
  
===Muna 3 - First Munar Obiter===
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==Missions==
Once again Kerbiet geniuses send a probe to capture the first ever glimpse of the Mun's far side.
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===Muna 9: Munar Lander===
*Send a probe to orbit and map the Mun's far side.
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*Land a self-sustaining probe on the Mun.
#Probe must orbit Mun, or flyby the backside in an orbital trajectory back to Kerbin.
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#Land on the Kerbin-facing side of the Mun.
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#Descent stage must have a central engine for descent, then 4 for landing.
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#A small probe must detach from the top when landed.
  
===Muna 9 - The First Munar Lander===
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===Muna 10: Munar Orbiter===
The Kerbiets score a grand slam with their third successful mission to the Mun: the first pictures from the munar surface.
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*Send a probe to orbit the Mun.
*Land a self sustaining probe on the Mun.
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#Probe's orbit must be inclined at least 10 degrees.
#Probe must land without losing any parts except as intended.
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#Probe must orbit at a circularized altitude of 80 km.
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===Minma 9 & 10: Minmus Lander and Orbiter===
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*Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
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#Attempt until completed.
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#You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)
  
 
===Kervayor 3===
 
===Kervayor 3===
Gene Kerbin wants a lander on the Mun, now. Near the big crater if you can manage it.
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*Land a probe in or near the big crater on the Mun, preferably near the north rim.
*Land a probe in or near the big crater on the Mun.
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#Probe must contain at least one retractable solar panel.
*Probe must contain at least one retractable solar panel.
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#After landing, pretend there is a glitch that retracts the solar panel, and retract it.
 
(This probe will be visited by a future Kerbollo mission.)
 
(This probe will be visited by a future Kerbollo mission.)
 
===Munar Rover===
 
*Land a remotely controlled rover on the Mun and visit the nearest crater.
 
 
===Munar Sample Return===
 
*Return samples of the munar regolith to Kerbin for study.
 
  
 
===Final Word===
 
===Final Word===
After the Kerbiets returned the first munar samples, Gene Kerbin and his intrepid team of space explorers at the Kerbal Space Center raced to get a Kerbal to orbit the far side of the Mun at what many were calling the last lap of the [[Campaign: Mun Race | Mun Race]].
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After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the [[Campaign: Mun Race|Mun Race]].

Latest revision as of 23:11, 5 March 2022

Kerbinai Program Campaigns Mun Race

Introduction

The tough issues of rendezvous and EVA were worked out in the Kerbinai Program. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.

This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).

Specifications

  • Length: 3-6 hours
  • Difficulty: 5/10 (Adept)
  • Skills needed:
  1. Intermediate navigation via maneuver node (SOI intercepts within current SOI)
  2. Intermediate orbiting
  3. Intermediate landing (atmosphere-less bodies)
  4. Basic probe design
  • For version: Every version (tested on 0.20.2)

Recommended Mods

  • Tantares - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
  • Bluedog Design Bureau - BDB doesn't have Surveyor parts, per se, but does have parts to make a lander derived from the Ranger probe.

Missions

Muna 9: Munar Lander

  • Land a self-sustaining probe on the Mun.
  1. Land on the Kerbin-facing side of the Mun.
  2. Descent stage must have a central engine for descent, then 4 for landing.
  3. A small probe must detach from the top when landed.

Muna 10: Munar Orbiter

  • Send a probe to orbit the Mun.
  1. Probe's orbit must be inclined at least 10 degrees.
  2. Probe must orbit at a circularized altitude of 80 km.

Minma 9 & 10: Minmus Lander and Orbiter

  • Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
  1. Attempt until completed.
  2. You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)

Kervayor 3

  • Land a probe in or near the big crater on the Mun, preferably near the north rim.
  1. Probe must contain at least one retractable solar panel.
  2. After landing, pretend there is a glitch that retracts the solar panel, and retract it.

(This probe will be visited by a future Kerbollo mission.)

Final Word

After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the Mun Race.