Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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m (Update part config)
 
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<pre>
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{{Part config|Mystery Goo™ Containment Unit|2=PART
name = GooExperiment
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{
module = Part
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name = GooExperiment
author = Squad
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module = Part
 
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author = Squad
mesh = model.mu
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mesh = model.mu
rescaleFactor = 1.0
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rescaleFactor = 0.6
 
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node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
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TechRequired = start
TechRequired = basicRocketry
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entryCost = 0
entryCost = 50
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cost = 800
 
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category = Science
cost = 800
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subcategory = 0
category = Science
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title = Mystery Goo™ Containment Unit
subcategory = 0
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manufacturer = FLOOYD Dynamics Labs
title = Mystery Goo™ Containment Unit
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description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
manufacturer = Found lying by the side of the road.
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attachRules = 0,1,0,0,1
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
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mass = 0.05
 
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dragModelType = default
attachRules = 0,1,0,0,1
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maximum_drag = 0.1
mass = 0.15
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minimum_drag = 0.1
dragModelType = default
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angularDrag = 2
maximum_drag = 0.1
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crashTolerance = 12
minimum_drag = 0.1
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maxTemp = 1200 // = 2900
angularDrag = 2
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bulkheadProfiles = srf
crashTolerance = 12
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tags = experiment research science
maxTemp = 2900
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MODULE
 
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{
MODULE
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name = ModuleAnimateGeneric
{ name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover}MODULE{ name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.4 FxModules = 0}
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animationName = Deploy
 +
startEventGUIName = Deploy
 +
endEventGUIName = Close
 +
actionGUIName = Toggle Cover
 +
        evaDistance = 1.5
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceExperiment
 +
experimentID = mysteryGoo
 +
experimentActionName = Observe Mystery Goo
 +
resetActionName = Reset Goo Canister
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
xmitDataScalar = 0.3
 +
FxModules = 0
 +
dataIsCollectable = True
 +
collectActionName = Collect Data
 +
interactionRange = 1.5
 +
usageReqMaskInternal = 1
 +
usageReqMaskExternal = 8
 +
}
 
}
 
}
  
</pre>
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}}

Latest revision as of 19:49, 18 October 2016

This is the configuration file for Mystery Goo™ Containment Unit.
PART
{
	name = GooExperiment
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 0.6
	node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
	TechRequired = start
	entryCost = 0
	cost = 800
	category = Science
	subcategory = 0
	title = Mystery Goo™ Containment Unit
	manufacturer = FLOOYD Dynamics Labs
	description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
	attachRules = 0,1,0,0,1
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 1200 // = 2900
	bulkheadProfiles = srf
	tags = experiment research science
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Deploy
		startEventGUIName = Deploy
		endEventGUIName = Close
		actionGUIName = Toggle Cover
        evaDistance = 1.5
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = mysteryGoo
		experimentActionName = Observe Mystery Goo
		resetActionName = Reset Goo Canister
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		xmitDataScalar = 0.3
		FxModules = 0
		dataIsCollectable = True
		collectActionName = Collect Data
		interactionRange = 1.5
		usageReqMaskInternal = 1
		usageReqMaskExternal = 8
	}
}