Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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<pre>
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{{Part config|Mystery Goo™ Containment Unit|2=PART
PART {name = GooExperimentmodule = Partauthor = Squadmesh = model.murescaleFactor = 1.0node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0TechRequired = basicRocketryentryCost = 50cost = 800category = Sciencesubcategory = 0title = Mystery Goo™ Containment Unitmanufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.attachRules = 0,1,0,0,1mass = 0.15dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 2crashTolerance = 12maxTemp = 2900MODULE{ name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover}MODULE{ name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.4 FxModules = 0}}
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{
 
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name = GooExperiment
</pre>
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module = Part
 +
author = Squad
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mesh = model.mu
 +
rescaleFactor = 0.6
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node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
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TechRequired = start
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entryCost = 0
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cost = 800
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category = Science
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subcategory = 0
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title = #autoLOC_500685 //#autoLOC_500685 = Mystery Goo™ Containment Unit\u0020
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manufacturer = #autoLOC_501634 //#autoLOC_501634 = FLOOYD Dynamics Research Labs
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description = #autoLOC_500686 //#autoLOC_500686 = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
 +
attachRules = 0,1,0,0,1
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mass = 0.05
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dragModelType = default
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maximum_drag = 0.1
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minimum_drag = 0.1
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angularDrag = 2
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crashTolerance = 12
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maxTemp = 1200 // = 2900
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bulkheadProfiles = srf
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tags = #autoLOC_500687 //#autoLOC_500687 = experiment research science
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MODULE
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{
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name = ModuleAnimateGeneric
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animationName = Deploy
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startEventGUIName = #autoLOC_502050 //#autoLOC_502050 = Deploy
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endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
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actionGUIName = #autoLOC_502052 //#autoLOC_502052 = Toggle Cover
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        evaDistance = 1.5
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}
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MODULE
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{
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name = ModuleScienceExperiment
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experimentID = mysteryGoo
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experimentActionName = #autoLOC_502053 //#autoLOC_502053 = Observe Mystery Goo
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resetActionName = #autoLOC_502054 //#autoLOC_502054 = Reset Goo Canister
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useStaging = False
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useActionGroups = True
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hideUIwhenUnavailable = True
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xmitDataScalar = 0.3
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FxModules = 0
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dataIsCollectable = True
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collectActionName = #autoLOC_6004057 //#autoLOC_6004057 = Collect Data
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interactionRange = 1.5
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usageReqMaskInternal = 1
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usageReqMaskExternal = 8
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}
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MODULE
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{
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name = ModuleCargoPart
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packedVolume = 75
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}
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}
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}}

Latest revision as of 08:04, 15 October 2024

This is the configuration file for Mystery Goo™ Containment Unit.
PART
{
	name = GooExperiment
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 0.6
	node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
	TechRequired = start
	entryCost = 0
	cost = 800
	category = Science
	subcategory = 0
	title = #autoLOC_500685 //#autoLOC_500685 = Mystery Goo™ Containment Unit\u0020
	manufacturer = #autoLOC_501634 //#autoLOC_501634 = FLOOYD Dynamics Research Labs
	description = #autoLOC_500686 //#autoLOC_500686 = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
	attachRules = 0,1,0,0,1
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 1200 // = 2900
	bulkheadProfiles = srf
	tags = #autoLOC_500687 //#autoLOC_500687 = experiment research science
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Deploy
		startEventGUIName = #autoLOC_502050 //#autoLOC_502050 = Deploy
		endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
		actionGUIName = #autoLOC_502052 //#autoLOC_502052 = Toggle Cover
        evaDistance = 1.5
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = mysteryGoo
		experimentActionName = #autoLOC_502053 //#autoLOC_502053 = Observe Mystery Goo
		resetActionName = #autoLOC_502054 //#autoLOC_502054 = Reset Goo Canister
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		xmitDataScalar = 0.3
		FxModules = 0
		dataIsCollectable = True
		collectActionName = #autoLOC_6004057 //#autoLOC_6004057 = Collect Data
		interactionRange = 1.5
		usageReqMaskInternal = 1
		usageReqMaskExternal = 8
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 75
	}
}