Difference between revisions of "Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg"

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(Updated for 0.23)
m (Update config)
 
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{{Part config|LV-T45 Liquid Fuel Engine|2=PART
+
{{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = liquidEngine2_v2
// LV-T45 Liquid Fuel Engine
+
module = Part
//  
+
author = Alex
 +
mesh = Swivel_v2.mu
 +
rescaleFactor = 1
 +
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
 +
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
 +
fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = basicRocketry
 +
entryCost = 3500
 +
cost = 1200
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
 +
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
 +
attachRules = 1,0,1,0,0
 +
mass = 1.5
 +
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
bulkheadProfiles = size1
 +
tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
 +
 +
MODULE
 +
{
 +
name = FXModuleLookAtConstraint
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl1
 +
rotatorsName = LoCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl2
 +
rotatorsName = LoCyl2
 +
}
  
// --- general parameters ---
+
CONSTRAINLOOKFX
name = liquidEngine2
+
{
module = Part
+
targetName = LoCyl1
author = NovaSilisko
+
rotatorsName = HiCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = LoCyl2
 +
rotatorsName = HiCyl2
 +
}
  
// --- asset parameters ---
+
}
mesh = model.mu
+
scale = 0.1
+
MODULE
 
+
{
 
+
name = ModulePartVariants
// --- node definitions ---
+
useMultipleDragCubes = false
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
+
baseVariant = Shroud
node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0
+
VARIANT
 
+
{
 
+
name = Shroud
// --- FX definitions ---
+
displayName = #autoLOC_8007114
 
+
primaryColor = #ffffff
fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
+
secondaryColor = #999999
fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running
+
GAMEOBJECTS
fx_smokeTrail_light  = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
+
{
fx_exhaustSparks_flameout  = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout
+
Shroud = true
 
+
Truss = false
// --- Sound FX definition ---
+
}
 
+
}
sound_vent_medium = engage
+
VARIANT
sound_rocket_hard = running
+
{
sound_vent_soft = disengage
+
name = TrussMount
sound_explosion_low = flameout
+
displayName= #autoLOC_8007113
 
+
primaryColor = #cccccc
// --- editor parameters ---
+
secondaryColor = #d96200
TechRequired = generalRocketry
+
GAMEOBJECTS
entryCost = 2100
+
{
cost = 950
+
Shroud = false
category = Propulsion
+
Truss = true
subcategory = 0
+
}
title = LV-T45 Liquid Fuel Engine
+
}
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
+
VARIANT
description = The LV-T45 engine was considered another breakthrough in the LV-T series, due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and less powerful engine in comparison with earlier LV-T models.
+
{
 
+
name = Bare
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
displayName = #autoLOC_8007115
attachRules = 1,0,1,0,0
+
primaryColor = #d96200
 
+
secondaryColor = #999999
// --- standard part parameters ---
+
GAMEOBJECTS
mass = 1.5
+
{
dragModelType = default
+
Shroud = false
maximum_drag = 0.2
+
Truss = false
minimum_drag = 0.2
+
}
angularDrag = 2
+
}
crashTolerance = 7
+
}
maxTemp = 3600
+
 
+
MODULE
MODULE
+
{
{
+
name = ModuleEngines
name = ModuleEngines
+
thrustVectorTransformName = thrustTransform
thrustVectorTransformName = thrustTransform
+
exhaustDamage = True
exhaustDamage = True
+
ignitionThreshold = 0.1
ignitionThreshold = 0.1
+
minThrust = 0
minThrust = 0
+
maxThrust = 215
maxThrust = 200
+
heatProduction = 200
heatProduction = 400
+
fxOffset = 0, 0, 0.574338
fxOffset = 0, 0, 0.574338
+
EngineType = LiquidFuel
PROPELLANT
+
exhaustDamageDistanceOffset = 0.79
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 320
 +
key = 1 250
 +
key = 6 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairing
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 5
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = Gimbal
 +
gimbalRange = 3
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = HeatAnimationEmissive
 +
responseSpeed = 0.001
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 6.0
 +
}
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleSurfaceFX
        ratio = 0.9
+
thrustProviderModuleIndex = 2
DrawGauge = True
+
fxMax = 0.5
 +
maxDistance = 30
 +
falloff = 1.7
 +
thrustTransformName = thrustTransform
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleTestSubject
ratio = 1.1
+
useStaging = True
 +
useEvent = True
 +
situationMask = 127
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 
}
 
}
atmosphereCurve
+
DRAG_CUBE
{
 
key = 0 370
 
key = 1 320
 
}
 
 
}
 
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairing
 
      bottomNodeName = bottom
 
      isFairing = True
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 5
 
      jettisonDirection = 0 0 1
 
 
}
 
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
}
 
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = HeatEmissiveAnimation
 
}
 
 
 
MODULE
 
{
 
name = ModuleAlternator
 
RESOURCE
 
 
{
 
{
name = ElectricCharge
+
cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
rate = 6.0
+
cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
 
 
}
 
}
 
}}
 
}}

Latest revision as of 16:39, 10 October 2024

This is the configuration file for LV-T45 "Swivel" Liquid Fuel Engine.
PART
{
	name = liquidEngine2_v2
	module = Part
	author = Alex
	mesh = Swivel_v2.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 3500
	cost = 1200
	category = Engine
	subcategory = 0
	title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
	attachRules = 1,0,1,0,0
	mass = 1.5
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
	
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = HiCyl1
			rotatorsName = LoCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = HiCyl2
			rotatorsName = LoCyl2
		}

		CONSTRAINLOOKFX
		{
			targetName = LoCyl1
			rotatorsName = HiCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = LoCyl2
			rotatorsName = HiCyl2
		}	

	}
	
	MODULE
	{
		name = ModulePartVariants
		useMultipleDragCubes = false
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = true
				Truss = false
			}
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #cccccc
			secondaryColor = #d96200
			GAMEOBJECTS
			{
				Shroud = false
				Truss = true
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = false
				Truss = false
			}
		}		
	}
	
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 215
		heatProduction = 200
		fxOffset = 0, 0, 0.574338
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.79
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 320
			key = 1 250
			key = 6 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Gimbal
		gimbalRange = 3
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 6.0
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 2
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
	DRAG_CUBE
	{
		cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
		cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
	}
}