Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg
< Parts
PART
{
name = liquidEngine2_v2
module = Part
author = Alex
mesh = Swivel_v2.mu
rescaleFactor = 1
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = basicRocketry
entryCost = 3500
cost = 1200
category = Engine
subcategory = 0
title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
attachRules = 1,0,1,0,0
mass = 1.5
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = HiCyl1
rotatorsName = LoCyl1
}
CONSTRAINLOOKFX
{
targetName = HiCyl2
rotatorsName = LoCyl2
}
CONSTRAINLOOKFX
{
targetName = LoCyl1
rotatorsName = HiCyl1
}
CONSTRAINLOOKFX
{
targetName = LoCyl2
rotatorsName = HiCyl2
}
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Shroud = true
Truss = false
}
}
VARIANT
{
name = TrussMount
displayName= #autoLOC_8007113
primaryColor = #cccccc
secondaryColor = #d96200
GAMEOBJECTS
{
Shroud = false
Truss = true
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
GAMEOBJECTS
{
Shroud = false
Truss = false
}
}
}
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 215
heatProduction = 200
fxOffset = 0, 0, 0.574338
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.79
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 320
key = 1 250
key = 6 0.001
}
}
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = Gimbal
gimbalRange = 3
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = HeatAnimationEmissive
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 6.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 2
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = -1
}
DRAG_CUBE
{
cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
}
}