Difference between revisions of "Parts/Engine/liquidEngineLV-T30 v2/liquidEngineLV-T30 v2.cfg"

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m (*update to 0.24.2;)
m (Update config)
 
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{{Part config|LV-T30 Liquid Fuel Engine|2=PART
+
{{Part config|LV-T30 "Reliant" Liquid Fuel Engine|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = liquidEngine_v2
// LV-T30 Liquid Fuel Engine
+
module = Part
//  
+
author = Alex
 +
mesh = Reliant_v2.mu
 +
rescaleFactor = 1
 +
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
 +
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
 +
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = generalRocketry
 +
entryCost = 3200
 +
cost = 1100
 +
category = Engine
 +
subcategory = 0
 +
title = #autoLOC_500439 //#autoLOC_500439 = LV-T30 "Reliant" Liquid Fuel Engine
 +
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = #autoLOC_500440 //#autoLOC_500440 = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a failure and rattly bits ratio below the 50% mark, this has been considered a major improvement over previous models by engineers and LV-T enthusiasts.
 +
attachRules = 1,0,1,0,0
 +
mass = 1.25
 +
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
maxTemp = 2000 // = 3600
 +
stagingIcon = LIQUID_ENGINE
 +
bulkheadProfiles = size1
 +
tags = #autoLOC_500441 //#autoLOC_500441 = ascent main propuls (reliant rocket
 +
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
useMultipleDragCubes = false
 +
baseVariant = Shroud
 +
VARIANT
 +
{
 +
name = Shroud
 +
displayName = #autoLOC_8007114
 +
primaryColor = #ffffff
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = true
 +
Truss = false
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = TrussMount
 +
displayName= #autoLOC_8007113
 +
primaryColor = #cccccc
 +
secondaryColor = #d96200
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = true
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Bare
 +
displayName =  #autoLOC_8007115
 +
primaryColor = #d96200
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = false
 +
}
 +
}
 +
}
 +
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 240
 +
heatProduction = 192
 +
fxOffset = 0, 0, 0.8
 +
EngineType = LiquidFuel
 +
exhaustDamageDistanceOffset = 1.05
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 310
 +
key = 1 265
 +
key = 7 0.001
  
// --- general parameters ---
+
}
name = liquidEngine
+
}
module = Part
+
MODULE
author = NovaSilisko
+
{
 
+
name = ModuleJettison
// --- asset parameters ---
+
jettisonName = fairing
mesh = model.mu
+
bottomNodeName = bottom
scale = 0.1
+
isFairing = True
 
+
jettisonedObjectMass = 0.1
 
+
jettisonForce = 5
// --- node definitions ---
+
jettisonDirection = 0 0 1
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
+
}
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0
+
MODULE
 
+
{
 
+
name = FXModuleAnimateThrottle
// --- FX definitions ---
+
animationName = HeatAnimationEmissive
 
+
responseSpeed = 0.001
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
+
dependOnEngineState = True
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
+
dependOnThrottle = True
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
+
}
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
+
MODULE
 
 
// --- Sound FX definition ---
 
 
 
sound_vent_medium = engage
 
sound_rocket_hard = running
 
sound_vent_soft = disengage
 
sound_explosion_low = flameout
 
 
 
// --- editor parameters ---
 
TechRequired = start
 
entryCost = 0
 
cost = 850
 
category = Propulsion
 
subcategory = 0
 
title = LV-T30 Liquid Fuel Engine
 
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
 
description = Although criticized by some due to its not unsignificant use of so-called "pieces found lying about", the LV-T series has proven itself as a comparatively reliable engine. The T30 model boasts a failure ratio below the 50% mark. This has been considered a major improvement over previous models by engineers and LV-T enthusiasts.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
 
 
// --- standard part parameters ---
 
mass = 1.25
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 7
 
maxTemp = 3600
 
 
 
stagingIcon = LIQUID_ENGINE
 
 
MODULE
 
{
 
name = ModuleEngines
 
thrustVectorTransformName = thrustTransform
 
exhaustDamage = True
 
ignitionThreshold = 0.1
 
minThrust = 0
 
maxThrust = 215
 
heatProduction = 400
 
fxOffset = 0, 0, 0.8
 
PROPELLANT
 
 
{
 
{
name = LiquidFuel
+
name = ModuleAlternator
              ratio = 0.9
+
RESOURCE
DrawGauge = True
+
{
 +
name = ElectricCharge
 +
rate = 7
 +
}
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleSurfaceFX
ratio = 1.1
+
thrustProviderModuleIndex = 1
 +
fxMax = 0.5
 +
maxDistance = 30
 +
falloff = 1.5
 +
thrustTransformName = thrustTransform
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 
}
 
}
atmosphereCurve
+
DRAG_CUBE
{
 
  key = 0 370
 
  key = 1 320
 
}
 
 
}
 
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairing
 
      bottomNodeName = bottom
 
      isFairing = True
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 5
 
      jettisonDirection = 0 0 1
 
 
}
 
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
}
 
 
 
MODULE
 
{
 
name = ModuleAlternator
 
RESOURCE
 
 
{
 
{
name = ElectricCharge
+
cube = Fairing, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 1.225,0.9364,0.2242, 1.225,0.8365,1.639, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 0,0.01447,1.192E-07, 1.256,1.771,1.256
rate = 7
+
cube = Clean, 1.145,0.7209,1.024, 1.145,0.7232,0.7278, 1.213,0.9359,0.1997, 1.213,0.8052,1.735, 1.355,0.7387,0.7222, 1.355,0.7387,0.7278, 3.569E-15,0.02092,1.095E-08, 1.25,1.758,1.25
 
}
 
}
 
}
 
}
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
}
 
 
 
}}
 
}}

Latest revision as of 16:37, 10 October 2024

This is the configuration file for LV-T30 "Reliant" Liquid Fuel Engine.
PART
{
	name = liquidEngine_v2
	module = Part
	author = Alex
	mesh = Reliant_v2.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = generalRocketry
	entryCost = 3200
	cost = 1100
	category = Engine
	subcategory = 0
	title = #autoLOC_500439 //#autoLOC_500439 = LV-T30 "Reliant" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500440 //#autoLOC_500440 = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a failure and rattly bits ratio below the 50% mark, this has been considered a major improvement over previous models by engineers and LV-T enthusiasts.
	attachRules = 1,0,1,0,0
	mass = 1.25
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	stagingIcon = LIQUID_ENGINE
	bulkheadProfiles = size1
	tags = #autoLOC_500441 //#autoLOC_500441 = ascent main propuls (reliant rocket
	
	MODULE
	{
		name = ModulePartVariants
		useMultipleDragCubes = false
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = true
				Truss = false
			}
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #cccccc
			secondaryColor = #d96200
			GAMEOBJECTS
			{
				Shroud = false
				Truss = true
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = false
				Truss = false
			}
		}		
	}
	
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 240
		heatProduction = 192
		fxOffset = 0, 0, 0.8
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 1.05
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 310
			key = 1 265
			key = 7 0.001

		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 7
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 1
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.5
		thrustTransformName = thrustTransform
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
	DRAG_CUBE
	{
		cube = Fairing, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 1.225,0.9364,0.2242, 1.225,0.8365,1.639, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 0,0.01447,1.192E-07, 1.256,1.771,1.256
		cube = Clean, 1.145,0.7209,1.024, 1.145,0.7232,0.7278, 1.213,0.9359,0.1997, 1.213,0.8052,1.735, 1.355,0.7387,0.7222, 1.355,0.7387,0.7278, 3.569E-15,0.02092,1.095E-08, 1.25,1.758,1.25
	}
}