Parts/Engine/liquidEngineLV-T30 v2/liquidEngineLV-T30 v2.cfg
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< Parts
PART { name = liquidEngine_v2 module = Part author = Alex mesh = Reliant_v2.mu rescaleFactor = 1 node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry entryCost = 3200 cost = 1100 category = Engine subcategory = 0 title = #autoLOC_500439 //#autoLOC_500439 = LV-T30 "Reliant" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500440 //#autoLOC_500440 = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a failure and rattly bits ratio below the 50% mark, this has been considered a major improvement over previous models by engineers and LV-T enthusiasts. attachRules = 1,0,1,0,0 mass = 1.25 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 stagingIcon = LIQUID_ENGINE bulkheadProfiles = size1 tags = #autoLOC_500441 //#autoLOC_500441 = ascent main propuls (reliant rocket MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud = true Truss = false } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #d96200 GAMEOBJECTS { Shroud = false Truss = true } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 GAMEOBJECTS { Shroud = false Truss = false } } } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 240 heatProduction = 192 fxOffset = 0, 0, 0.8 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.05 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 310 key = 1 265 key = 7 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 7 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 1 fxMax = 0.5 maxDistance = 30 falloff = 1.5 thrustTransformName = thrustTransform } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } DRAG_CUBE { cube = Fairing, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 1.225,0.9364,0.2242, 1.225,0.8365,1.639, 2.227,0.7794,0.7139, 2.227,0.7794,0.7139, 0,0.01447,1.192E-07, 1.256,1.771,1.256 cube = Clean, 1.145,0.7209,1.024, 1.145,0.7232,0.7278, 1.213,0.9359,0.1997, 1.213,0.8052,1.735, 1.355,0.7387,0.7222, 1.355,0.7387,0.7278, 3.569E-15,0.02092,1.095E-08, 1.25,1.758,1.25 } }