Difference between revisions of "Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg"

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m (*update to 0.24.2;)
m (Update config)
 
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{{Part config|Illuminator Mk2|2=PART
 
{{Part config|Illuminator Mk2|2=PART
 
{
 
{
// --- general parameters ---
+
name = spotLight2_v2
name = spotLight2
+
module = Part
module = Part
+
author = Alexander
author = NovaSilisko
+
mesh = model.mu
 
+
rescaleFactor = 1
// --- asset parameters ---
+
node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0
mesh = model.mu
+
TechRequired = electrics
rescaleFactor = 1
+
entryCost = 800
 
+
cost = 100
// --- node definitions ---
+
category = Utility
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
subcategory = 0
node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0
+
title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2
 
+
manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc
// --- editor parameters ---
+
description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
TechRequired = electrics
+
attachRules = 0,1,0,0,1
entryCost = 800
+
mass = 0.015
cost = 100
+
dragModelType = default
category = Utility
+
maximum_drag = 0.2
subcategory = 0
+
minimum_drag = 0.2
title = Illuminator Mk2
+
angularDrag = 1
manufacturer = ROKEA Inc.
+
crashTolerance = 8
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
+
maxTemp = 2000 // = 3200
 
+
PhysicsSignificance = 1
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
bulkheadProfiles = srf
attachRules = 0,1,0,0,1
+
tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch
 
+
MODULE
// --- standard part parameters ---
+
{
mass = 0.015
+
name = ModuleLight
dragModelType = default
+
lightName = spotlight
maximum_drag = 0.2
+
lightMeshRendererName = lightMesh
minimum_drag = 0.2
+
useAnimationDim = true
angularDrag = 1
+
lightBrightenSpeed = 2.5
crashTolerance = 8
+
lightDimSpeed = 2.5
maxTemp = 3200
+
animationName = LightAnimation
 
+
resourceAmount = 0.02
PhysicsSignificance = 1
+
useResources = true
 
+
canBlink = true
MODULE
+
disableColorPicker = false
{
+
}
name = ModuleLight
+
MODULE
        lightName = spotlight
+
{
useAnimationDim = true
+
name = ModuleCargoPart
lightBrightenSpeed = 2.5
+
packedVolume = 50
lightDimSpeed = 2.5
+
}
animationName = LightAnimation
+
MODULE
resourceAmount = 0.02
+
{
useResources = true
+
name = ModulePartVariants
 +
primaryColor = #000000
 +
secondaryColor = #000000
 +
baseDisplayName = #autoLOC_8007117
 +
baseThemeName = Dark
 +
useMultipleDragCubes = false
 +
VARIANT
 +
{
 +
name = White
 +
displayName = #autoLOC_8007119
 +
themeName = White
 +
primaryColor = #ffffff
 +
secondaryColor = #ffffff
 +
TEXTURE
 +
{
 +
mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white
 +
}
 +
}
 +
}
 
}
 
}
}
 
 
 
}}
 
}}

Latest revision as of 07:55, 16 October 2024

This is the configuration file for Illuminator Mk2.
PART
{
	name = spotLight2_v2
	module = Part
	author = Alexander
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0
	TechRequired = electrics
	entryCost = 800
	cost = 100
	category = Utility
	subcategory = 0
	title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2
	manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc
	description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
	attachRules = 0,1,0,0,1
	mass = 0.015
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 8
	maxTemp = 2000 // = 3200
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch
	MODULE
	{
		name = ModuleLight
		lightName = spotlight
		lightMeshRendererName = lightMesh
		useAnimationDim = true
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5
		animationName = LightAnimation
		resourceAmount = 0.02
		useResources = true
		canBlink = true
		disableColorPicker = false
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 50
	}
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #000000
		secondaryColor = #000000
		baseDisplayName = #autoLOC_8007117
		baseThemeName = Dark
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white
			}
		}		
	}
}