Difference between revisions of "Parts/Structural/stackAdapters/adapterLargeSmallBi.cfg"

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m (*update to 0.24.2;)
m (Move done)
 
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{{Part config|TVR-200L Stack Bi-Adapter|2=PART {
+
{{Part config|TVR-200L Stack Bi-Adapter|2=PART
 
+
{
name = adapterLargeSmallBi
+
name = adapterLargeSmallBi
module = Part
+
module = Part
author = Squad
+
author = Squad
 
+
MODEL
mesh = model.mu
+
{
rescaleFactor = 1.0
+
model = Squad/Parts/Structural/stackAdapters/Assets/adapterLargeSmallBi
 
+
texture = stackAdapters_diffuse, Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
+
texture = stackAdapters_normal, Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
node_stack_bottom01 = 0.0, -0.75, 0.625, 0.0, 1.0, 0.0, 1
+
}
node_stack_bottom02 = 0.0, -0.75, -0.625, 0.0, 1.0, 0.0, 1
+
 
+
TechRequired = metaMaterials
+
rescaleFactor = 1.0
entryCost = 7800
+
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
cost = 400
+
node_stack_bottom01 = 0.0, -0.75, 0.625, 0.0, -1.0, 0.0, 1
category = Structural
+
node_stack_bottom02 = 0.0, -0.75, -0.625, 0.0, -1.0, 0.0, 1
subcategory = 0
+
TechRequired = metaMaterials
title = TVR-200L Stack Bi-Adapter
+
entryCost = 7800
manufacturer = O.M.B. Demolition Enterprises
+
cost = 400
description = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 2.5m stack into two 1.25m stacks.
+
category = Structural
 
+
subcategory = 0
allowSrfAttach, allowCollision
+
title = #autoLOC_500709 //#autoLOC_500709 = TVR-200L Stack Bi-Adapter
attachRules = 1,0,1,0,0
+
manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
stackSymmetry = 1
+
description = #autoLOC_500710 //#autoLOC_500710 = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 2.5m stack into two 1.25m stacks.
 
+
attachRules = 1,0,1,1,0
mass = 0.1
+
stackSymmetry = 1
dragModelType = default
+
mass = 0.1
maximum_drag = 0.2
+
dragModelType = default
minimum_drag = 0.2
+
maximum_drag = 0.2
angularDrag = 2
+
minimum_drag = 0.2
crashTolerance = 12
+
angularDrag = 2
maxTemp = 3400
+
crashTolerance = 12
 
+
maxTemp = 2000 // = 3400
fuelCrossFeed = True
+
fuelCrossFeed = True
NoCrossFeedNodeKey = bottom
+
bulkheadProfiles = size2, size1
 
+
tags = #autoLOC_500711 //#autoLOC_500711 = ?2 adapter (bi dual multi rockomax twin two
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
baseVariant = Dark
 +
useMultipleDragCubes = false
 +
VARIANT
 +
{
 +
name = Dark
 +
displayName = #autoLOC_8007117
 +
themeName = Dark
 +
primaryColor = #000000
 +
TEXTURE
 +
{
 +
shader=KSP/Bumped
 +
mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
 +
_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = White
 +
displayName = #autoLOC_8007116
 +
themeName = White
 +
primaryColor = #ffffff
 +
TEXTURE
 +
{
 +
shader=KSP/Bumped
 +
mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
 +
_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Orange
 +
displayName = #autoLOC_8007123
 +
themeName = Orange
 +
primaryColor = #f49841
 +
secondaryColor = #4c4f47
 +
TEXTURE
 +
{
 +
shader=KSP/Bumped
 +
mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
 +
_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = -1
 +
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 18:41, 10 October 2024

This is the configuration file for TVR-200L Stack Bi-Adapter.
PART
{
	name = adapterLargeSmallBi
	module = Part
	author = Squad
	MODEL
	{
	model = Squad/Parts/Structural/stackAdapters/Assets/adapterLargeSmallBi
	texture = stackAdapters_diffuse, Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
	texture = stackAdapters_normal, Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
	}
	
	
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom01 = 0.0, -0.75, 0.625, 0.0, -1.0, 0.0, 1
	node_stack_bottom02 = 0.0, -0.75, -0.625, 0.0, -1.0, 0.0, 1
	TechRequired = metaMaterials
	entryCost = 7800
	cost = 400
	category = Structural
	subcategory = 0
	title = #autoLOC_500709 //#autoLOC_500709 = TVR-200L Stack Bi-Adapter
	manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
	description = #autoLOC_500710 //#autoLOC_500710 = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 2.5m stack into two 1.25m stacks.
	attachRules = 1,0,1,1,0
	stackSymmetry = 1
	mass = 0.1
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2000 // = 3400
	fuelCrossFeed = True
	bulkheadProfiles = size2, size1
	tags = #autoLOC_500711 //#autoLOC_500711 = ?2 adapter (bi dual multi rockomax twin two
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Dark
		useMultipleDragCubes = false
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
			}
		}
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007116
			themeName = White
			primaryColor = #ffffff
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
			}
		}
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007123
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #4c4f47
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
			}
		}
	}
	MODULE
	{
		name = ModuleCargoPart		
		packedVolume = -1
	}
}