Difference between revisions of "Parts/Engine/liquidEngine48-7S v2/liquidEngine48-7S v2.cfg"
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< Parts
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− | {{Part config| | + | {{Part config|48-7S "Spark" Liquid Fuel Engine|2=PART |
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{ | { | ||
− | + | name = liquidEngineMini_v2 | |
− | + | module = Part | |
− | + | author = RoverDude | |
− | + | MODEL | |
− | + | { | |
− | + | model = Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2 | |
− | + | } | |
− | + | rescaleFactor = 1.0 | |
− | + | node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 | |
− | + | node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0 | |
− | + | ||
− | + | ||
− | + | TechRequired = propulsionSystems | |
− | + | entryCost = 2800 | |
− | + | cost = 240 | |
− | + | category = Engine | |
− | + | subcategory = 0 | |
− | + | title = #autoLOC_500421 //#autoLOC_500421 = 48-7S "Spark" Liquid Fuel Engine | |
− | + | manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate | |
− | + | description = #autoLOC_500422 //#autoLOC_500422 = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always mean more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case. | |
− | + | attachRules = 1,0,1,0,0 | |
− | + | mass = 0.13 | |
− | + | heatConductivity = 0.06 // half default | |
− | + | skinInternalConductionMult = 4.0 | |
− | + | emissiveConstant = 0.8 // engine nozzles are good at radiating. | |
− | + | dragModelType = default | |
− | + | maximum_drag = 0.2 | |
− | + | minimum_drag = 0.2 | |
− | + | angularDrag = 2 | |
− | + | crashTolerance = 7 | |
− | + | breakingForce = 200 | |
− | + | breakingTorque = 200 | |
− | + | maxTemp = 2000 // = 3600 | |
− | + | bulkheadProfiles = size0 | |
− | + | tags = #autoLOC_500423 //#autoLOC_500423 = lander propuls rocket (spark | |
− | + | EFFECTS | |
− | + | { | |
− | + | running | |
− | + | { | |
− | + | AUDIO | |
− | } | + | { |
+ | channel = Ship | ||
+ | clip = sound_rocket_mini | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 1.0 1.0 | ||
+ | pitch = 0.0 0.75 | ||
+ | pitch = 1.0 0.95 | ||
+ | loop = true | ||
+ | } | ||
+ | PREFAB_PARTICLE | ||
+ | { | ||
+ | prefabName = fx_exhaustFlame_yellow_tiny_Z | ||
+ | transformName = thrustTransform | ||
+ | emission = 0.0 0.0 | ||
+ | emission = 1.0 1.0 | ||
+ | speed = 0.0 0.8 | ||
+ | speed = 1.0 1.0 | ||
+ | localPosition = 0, 0, 0.2 | ||
+ | } | ||
− | MODULE | + | } |
− | { | + | engage |
− | + | { | |
− | + | AUDIO | |
− | + | { | |
− | + | channel = Ship | |
− | + | clip = sound_vent_medium | |
− | + | loop = false | |
− | + | } | |
− | + | } | |
− | + | disengage | |
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_soft | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleEnginesFX | ||
+ | thrustVectorTransformName = thrustTransform | ||
+ | exhaustDamage = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 20 | ||
+ | heatProduction = 150 | ||
+ | fxOffset = 0, 0, 0.125 | ||
+ | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.15 | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = Oxidizer | ||
+ | ratio = 1.1 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 320 | ||
+ | key = 1 265 | ||
+ | key = 7 0.001 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleJettison | ||
+ | jettisonName = Shroud | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = True | ||
+ | jettisonedObjectMass = 0.1 | ||
+ | jettisonForce = 2 | ||
+ | jettisonDirection = 0 0 1 | ||
+ | } | ||
+ | MODULE | ||
{ | { | ||
− | + | name = ModuleGimbal | |
− | + | gimbalTransformName = gimbal | |
− | + | gimbalRange = 3 | |
+ | gimbalResponseSpeed = 10 | ||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleTestSubject |
− | + | useStaging = True | |
+ | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
} | } | ||
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− | } | + | MODULE |
− | + | { | |
− | + | name = ModulePartVariants | |
− | { | + | baseVariant = Shroud |
− | + | VARIANT | |
− | + | { | |
− | + | name = Shroud | |
− | } | + | displayName = #autoLOC_8007114 |
− | + | primaryColor = #ffffff | |
− | + | secondaryColor = #999999 | |
− | { | + | sizeGroup = GroupB |
− | + | GAMEOBJECTS | |
+ | { | ||
+ | LgMount = true | ||
+ | BoatTail = true | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = TrussMount | ||
+ | displayName= #autoLOC_8007113 | ||
+ | primaryColor = #cccccc | ||
+ | secondaryColor = #d96200 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | LgMount = true | ||
+ | BoatTail = false | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | LgMount = false | ||
+ | BoatTail = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
− | + | MODULE | |
− | + | { | |
− | + | name = FXModuleAnimateThrottle | |
− | + | animationName = SparkEmissive | |
− | + | responseSpeed = 0.001 | |
− | } | + | dependOnEngineState = True |
+ | dependOnThrottle = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 140 | ||
+ | } | ||
} | } | ||
}} | }} |
Latest revision as of 16:34, 10 October 2024
PART { name = liquidEngineMini_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2 } rescaleFactor = 1.0 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0 TechRequired = propulsionSystems entryCost = 2800 cost = 240 category = Engine subcategory = 0 title = #autoLOC_500421 //#autoLOC_500421 = 48-7S "Spark" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500422 //#autoLOC_500422 = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always mean more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case. attachRules = 1,0,1,0,0 mass = 0.13 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size0 tags = #autoLOC_500423 //#autoLOC_500423 = lander propuls rocket (spark EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.75 pitch = 1.0 0.95 loop = true } PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localPosition = 0, 0, 0.2 } } engage { AUDIO { channel = Ship clip = sound_vent_medium loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 20 heatProduction = 150 fxOffset = 0, 0, 0.125 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.15 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 265 key = 7 0.001 } } MODULE { name = ModuleJettison jettisonName = Shroud bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 2 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = gimbal gimbalRange = 3 gimbalResponseSpeed = 10 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { LgMount = true BoatTail = true } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #d96200 sizeGroup = GroupA GAMEOBJECTS { LgMount = true BoatTail = false } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 sizeGroup = GroupA GAMEOBJECTS { LgMount = false BoatTail = false } } } MODULE { name = FXModuleAnimateThrottle animationName = SparkEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleCargoPart packedVolume = 140 } }