Difference between revisions of "Parts/Utility/spotLightMk2 v2/spotLightMk2 v2.cfg"
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m (*update to 0.90.0;) |
m (Update config) |
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{{Part config|Illuminator Mk2|2=PART | {{Part config|Illuminator Mk2|2=PART | ||
{ | { | ||
− | + | name = spotLight2_v2 | |
− | name = | + | module = Part |
− | module = Part | + | author = Alexander |
− | author = | + | mesh = model.mu |
− | + | rescaleFactor = 1 | |
− | + | node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 | |
− | mesh = model.mu | + | TechRequired = electrics |
− | rescaleFactor = 1 | + | entryCost = 800 |
− | + | cost = 100 | |
− | + | category = Utility | |
− | + | subcategory = 0 | |
− | node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 | + | title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 |
− | + | manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc | |
− | + | description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | |
− | TechRequired = electrics | + | attachRules = 0,1,0,0,1 |
− | entryCost = 800 | + | mass = 0.015 |
− | cost = 100 | + | dragModelType = default |
− | category = Utility | + | maximum_drag = 0.2 |
− | subcategory = 0 | + | minimum_drag = 0.2 |
− | title = Illuminator Mk2 | + | angularDrag = 1 |
− | manufacturer = Rokea Inc | + | crashTolerance = 8 |
− | description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. | + | maxTemp = 2000 // = 3200 |
− | + | PhysicsSignificance = 1 | |
− | + | bulkheadProfiles = srf | |
− | attachRules = 0,1,0,0,1 | + | tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch |
− | + | MODULE | |
− | + | { | |
− | mass = 0.015 | + | name = ModuleLight |
− | dragModelType = default | + | lightName = spotlight |
− | maximum_drag = 0.2 | + | lightMeshRendererName = lightMesh |
− | minimum_drag = 0.2 | + | useAnimationDim = true |
− | angularDrag = 1 | + | lightBrightenSpeed = 2.5 |
− | crashTolerance = 8 | + | lightDimSpeed = 2.5 |
− | maxTemp = 3200 | + | animationName = LightAnimation |
− | + | resourceAmount = 0.02 | |
− | PhysicsSignificance = 1 | + | useResources = true |
− | + | canBlink = true | |
− | MODULE | + | disableColorPicker = false |
− | { | + | } |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleCargoPart | |
− | + | packedVolume = 50 | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModulePartVariants | |
+ | primaryColor = #000000 | ||
+ | secondaryColor = #000000 | ||
+ | baseDisplayName = #autoLOC_8007117 | ||
+ | baseThemeName = Dark | ||
+ | useMultipleDragCubes = false | ||
+ | VARIANT | ||
+ | { | ||
+ | name = White | ||
+ | displayName = #autoLOC_8007119 | ||
+ | themeName = White | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #ffffff | ||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white | ||
+ | } | ||
+ | } | ||
+ | } | ||
} | } | ||
− | |||
− | |||
}} | }} |
Latest revision as of 07:55, 16 October 2024
PART { name = spotLight2_v2 module = Part author = Alexander mesh = model.mu rescaleFactor = 1 node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 100 category = Utility subcategory = 0 title = #autoLOC_500957 //#autoLOC_500957 = Illuminator Mk2 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc description = #autoLOC_500958 //#autoLOC_500958 = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far. attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_500959 //#autoLOC_500959 = moar (more bulb candle dark flash flood (lamp (light shine torch MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = lightMesh useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation resourceAmount = 0.02 useResources = true canBlink = true disableColorPicker = false } MODULE { name = ModuleCargoPart packedVolume = 50 } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/spotLightMk2_v2/spotLightMk2_Diffuse_white } } } }