Difference between revisions of "Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg"

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m (*update to 1.0;)
m (Update config)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Part config|RT-10 "Hammer" Solid Fuel Booster|2=PART
 
{{Part config|RT-10 "Hammer" Solid Fuel Booster|2=PART
 
{
 
{
name = solidBooster
+
name = solidBooster_v2
 
module = Part
 
module = Part
author = NovaSilisko
+
author = Roverdude
mesh = model.mu
+
rescaleFactor = 1
scale = 0.1
+
scale = 1
node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, -1.0, 0.0, 1
+
MODEL
node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1
+
{
node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1
+
model = Squad/Parts/Engine/Size1_SRBs/SRB10
fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
}
fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
+
node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
 +
node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
 +
node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
 +
fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
 +
fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
 
sound_vent_medium = engage
 
sound_vent_medium = engage
 
sound_rocket_hard = running
 
sound_rocket_hard = running
Line 17: Line 22:
 
sound_explosion_low = flameout
 
sound_explosion_low = flameout
 
TechRequired = basicRocketry
 
TechRequired = basicRocketry
entryCost = 1400
+
entryCost = 1200
cost = 580
+
cost = 400
 
category = Engine
 
category = Engine
 
subcategory = 0
 
subcategory = 0
title = RT-10 "Hammer" Solid Fuel Booster
+
title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
description = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.  
+
description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
 
attachRules = 1,1,1,1,0
 
attachRules = 1,1,1,1,0
 
mass = 0.75
 
mass = 0.75
// heatConductivity = 0.04 // 1/3 default
+
heatConductivity = 0.06 // 1/2 default
 +
skinInternalConductionMult = 4.0
 
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
 
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
 
dragModelType = default
 
dragModelType = default
Line 35: Line 41:
 
stagingIcon = SOLID_BOOSTER
 
stagingIcon = SOLID_BOOSTER
 
bulkheadProfiles = size1, srf
 
bulkheadProfiles = size1, srf
 +
tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
 
MODULE
 
MODULE
 
{
 
{
Line 43: Line 50:
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 210
+
maxThrust = 227
heatProduction = 510
+
heatProduction = 550
 
useEngineResponseTime = True
 
useEngineResponseTime = True
 
engineAccelerationSpeed = 10.0
 
engineAccelerationSpeed = 10.0
 
allowShutdown = False
 
allowShutdown = False
fxOffset = 0, 0, 0.12
+
fxOffset = 0, 0, 0.45
 
 
 
// Possible EngineType values:
 
// Possible EngineType values:
 
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
 
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
 
EngineType = SolidBooster
 
EngineType = SolidBooster
 +
exhaustDamageDistanceOffset = 0.6
 
 
 
PROPELLANT
 
PROPELLANT
Line 62: Line 70:
 
atmosphereCurve
 
atmosphereCurve
 
{
 
{
key = 0 162
+
key = 0 195
key = 1 150
+
key = 1 170
key = 6 0.001
+
key = 7 0.001
 
}
 
}
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
name = ModuleAnimateHeat
+
name = FXModuleAnimateThrottle
ThermalAnim = heatAnimation
+
animationName = heatAnimation
 +
responseSpeed = 0.002
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 
}
 
}
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = SolidFuel
 
name = SolidFuel
amount = 300
+
amount = 375
maxAmount = 300
+
maxAmount = 375
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 15
 
 
useStaging = True
 
useStaging = True
useEvent = False
+
useEvent = True
 +
situationMask = 60
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 900
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 
}
 
}
 
MODULE
 
MODULE
Line 94: Line 294:
 
thrustTransformName = thrustTransform
 
thrustTransformName = thrustTransform
 
}
 
}
 +
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
primaryColor = #ffffff
 +
secondaryColor = #ffffff
 +
baseDisplayName = #autoLOC_8007119
 +
baseThemeName = White
 +
useMultipleDragCubes = false
 +
VARIANT
 +
{
 +
name = Orange
 +
displayName = #autoLOC_8007100
 +
themeName = Orange
 +
primaryColor = #f49841
 +
secondaryColor = #f49841
 +
TEXTURE
 +
{
 +
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = YellowAndWhite
 +
displayName = #autoLOC_8003114
 +
themeName = YellowAndWhite
 +
primaryColor = #E8DB27
 +
secondaryColor = #ffffff
 +
TEXTURE
 +
{
 +
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
 +
}
 +
}
 +
}
 +
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = shroud
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 5
 +
jettisonDirection = 0 0 1
 +
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:22, 10 October 2024

This is the configuration file for RT-10 "Hammer" Solid Fuel Booster.
PART
{
	name = solidBooster_v2
	module = Part
	author = Roverdude
	rescaleFactor = 1
	scale = 1
	MODEL
	{
		model = Squad/Parts/Engine/Size1_SRBs/SRB10
		texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
	}
	node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
	fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 1200
	cost = 400
	category = Engine
	subcategory = 0
	title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
	description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
	attachRules = 1,1,1,1,0
	mass = 0.75
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 227
		heatProduction = 550
		useEngineResponseTime = True
		engineAccelerationSpeed = 10.0
		allowShutdown = False
		fxOffset = 0, 0, 0.45
		
		// Possible EngineType values:
		// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.6
		
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 195
			key = 1 170
			key = 7 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = heatAnimation
		responseSpeed = 0.002
		dependOnEngineState = True
		dependOnThrottle = True
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 375
		maxAmount = 375
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.75
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseDisplayName = #autoLOC_8007119
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Orange	
			displayName = #autoLOC_8007100
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
			}
		}				
		VARIANT
		{
			name = YellowAndWhite
			displayName = #autoLOC_8003114
			themeName = YellowAndWhite
			primaryColor = #E8DB27
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
			}
		}
	}	
	
	MODULE
	{
		name = ModuleJettison
		jettisonName = shroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}	
}