Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg

From Kerbal Space Program Wiki
Jump to: navigation, search
This is the configuration file for RT-10 "Hammer" Solid Fuel Booster.
PART
{
	name = solidBooster_v2
	module = Part
	author = Roverdude
	rescaleFactor = 1
	scale = 1
	MODEL
	{
		model = Squad/Parts/Engine/Size1_SRBs/SRB10
		texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
	}
	node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
	fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 1200
	cost = 400
	category = Engine
	subcategory = 0
	title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
	description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
	attachRules = 1,1,1,1,0
	mass = 0.75
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 227
		heatProduction = 550
		useEngineResponseTime = True
		engineAccelerationSpeed = 10.0
		allowShutdown = False
		fxOffset = 0, 0, 0.45
		
		// Possible EngineType values:
		// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.6
		
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 195
			key = 1 170
			key = 7 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = heatAnimation
		responseSpeed = 0.002
		dependOnEngineState = True
		dependOnThrottle = True
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 375
		maxAmount = 375
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.75
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseDisplayName = #autoLOC_8007119
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Orange	
			displayName = #autoLOC_8007100
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
			}
		}				
		VARIANT
		{
			name = YellowAndWhite
			displayName = #autoLOC_8003114
			themeName = YellowAndWhite
			primaryColor = #E8DB27
			secondaryColor = #ffffff
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
			}
		}
	}	
	
	MODULE
	{
		name = ModuleJettison
		jettisonName = shroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}	
}