Parts/Engine/Size1 SRBs/solidBoosterRT-10 v2.cfg
< Parts
PART
{
name = solidBooster_v2
module = Part
author = Roverdude
rescaleFactor = 1
scale = 1
MODEL
{
model = Squad/Parts/Engine/Size1_SRBs/SRB10
texture = SRB_O, Squad/Parts/Engine/Size1_SRBs/SRB_W
}
node_stack_bottom = 0.0, -1.56208, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = basicRocketry
entryCost = 1200
cost = 400
category = Engine
subcategory = 0
title = #autoLOC_500484 //#autoLOC_500484 = RT-10 "Hammer" Solid Fuel Booster
description = #autoLOC_500485 //#autoLOC_500485 = Packing a powerful punch for its size, The RT-10 is widely used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive.
attachRules = 1,1,1,1,0
mass = 0.75
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
stagingIcon = SOLID_BOOSTER
bulkheadProfiles = size1, srf
tags = #autoLOC_500486 //#autoLOC_500486 = (hammer moar (more motor rocket srb
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
throttleLocked = True
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 227
heatProduction = 550
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
allowShutdown = False
fxOffset = 0, 0, 0.45
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
exhaustDamageDistanceOffset = 0.6
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 195
key = 1 170
key = 7 0.001
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = heatAnimation
responseSpeed = 0.002
dependOnEngineState = True
dependOnThrottle = True
}
RESOURCE
{
name = SolidFuel
amount = 375
maxAmount = 375
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 60
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Trivial
}
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 900
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.75
maxDistance = 50
falloff = 1.8
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
primaryColor = #ffffff
secondaryColor = #ffffff
baseDisplayName = #autoLOC_8007119
baseThemeName = White
useMultipleDragCubes = false
VARIANT
{
name = Orange
displayName = #autoLOC_8007100
themeName = Orange
primaryColor = #f49841
secondaryColor = #f49841
TEXTURE
{
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_O
}
}
VARIANT
{
name = YellowAndWhite
displayName = #autoLOC_8003114
themeName = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = Squad/Parts/Engine/Size1_SRBs/SRB_Y
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = shroud
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
}