Difference between revisions of "Parts/Engine/liquidEngineLV-909 v2/liquidEngineLV-909 v2.cfg"

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m (*update to 1.0;)
m (Update config)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Part config|LV-909 "Terrier" Liquid Fuel Engine|2=PART
 
{{Part config|LV-909 "Terrier" Liquid Fuel Engine|2=PART
 
{
 
{
name = liquidEngine3
+
name = liquidEngine3_v2
 
module = Part
 
module = Part
author = Mrbrownce
+
author = RoverDude
mesh = model.mu
+
MODEL
scale = 0.01
+
{
node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1
+
model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2
node_stack_bottom = 0.0, -37.8251, 0.0, 0.0, -1.0, 0.0, 1
+
}
 +
rescaleFactor = 1.0
 +
rescaleFactor = 1.0
 +
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
 +
node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1
 +
 
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
 
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
 
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
 
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
Line 20: Line 25:
 
category = Engine
 
category = Engine
 
subcategory = 0
 
subcategory = 0
title = LV-909 "Terrier" Liquid Fuel Engine
+
title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
+
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
+
description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
 
attachRules = 1,0,1,0,0
 
attachRules = 1,0,1,0,0
 
mass = 0.5
 
mass = 0.5
// heatConductivity = 0.06 // half default
+
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
dragModelType = default
 
dragModelType = default
Line 34: Line 40:
 
maxTemp = 2000 // = 3600
 
maxTemp = 2000 // = 3600
 
bulkheadProfiles = size1
 
bulkheadProfiles = size1
 +
tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum
 
MODULE
 
MODULE
 
{
 
{
Line 41: Line 48:
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 14.7826087
+
maxThrust = 60
heatProduction = 20
+
heatProduction = 80
fxOffset = 0, 0, 0.21
+
fxOffset = 0, 0, 0.1
 
EngineType = LiquidFuel
 
EngineType = LiquidFuel
 +
exhaustDamageDistanceOffset = 0.34
 
PROPELLANT
 
PROPELLANT
 
{
 
{
Line 66: Line 74:
 
{
 
{
 
name = ModuleGimbal
 
name = ModuleGimbal
gimbalTransformName = thrustTransform
+
gimbalTransformName = gimbal
 
gimbalRange = 4
 
gimbalRange = 4
 +
gimbalResponseSpeed = 30
 +
useGimbalResponseSpeed = true
 
}
 
}
MODULE
+
 
{
 
name = ModuleAnimateHeat
 
ThermalAnim = HeatAnimatioEmissiveLiquidEngine3
 
}
 
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleJettison
 
name = ModuleJettison
jettisonName = fairing
+
jettisonName = ShortShroud,TallShroud
 
bottomNodeName = bottom
 
bottomNodeName = bottom
 
isFairing = True
 
isFairing = True
 
jettisonedObjectMass = 0.1
 
jettisonedObjectMass = 0.1
 
jettisonForce = 5
 
jettisonForce = 5
jettisonDirection = 0 0 1
+
jettisonDirection = 0 0 1
 
}
 
}
 +
 +
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 15
 
 
useStaging = True
 
useStaging = True
useEvent = False
+
useEvent = True
 +
situationMask = 127
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 
}
 
}
 
MODULE
 
MODULE
Line 99: Line 280:
 
falloff = 1.7
 
falloff = 1.7
 
thrustTransformName = thrustTransform
 
thrustTransformName = thrustTransform
 +
}
 +
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
baseVariant = Shroud
 +
VARIANT
 +
{
 +
name = Shroud
 +
displayName = #autoLOC_8007114
 +
primaryColor = #ffffff
 +
secondaryColor = #999999
 +
sizeGroup = GroupB
 +
GAMEOBJECTS
 +
{
 +
TallShroud = false
 +
ShortShroud = true
 +
Toroid = true
 +
LgTruss = false
 +
SmTruss = true
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = TrussMount
 +
displayName= #autoLOC_8007113
 +
primaryColor = #999999
 +
secondaryColor = #000000
 +
sizeGroup = GroupA
 +
GAMEOBJECTS
 +
{
 +
TallShroud = true
 +
ShortShroud = false
 +
Toroid = false
 +
LgTruss = true
 +
SmTruss = false
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Bare
 +
displayName =  #autoLOC_8007115
 +
primaryColor = #d96200
 +
secondaryColor = #999999
 +
sizeGroup = GroupA
 +
GAMEOBJECTS
 +
{
 +
TallShroud = true
 +
ShortShroud = false
 +
Toroid = false
 +
LgTruss = false
 +
SmTruss = true
 +
}
 +
NODES
 +
{
 +
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = TerrierGlow
 +
responseSpeed = 0.001
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 1300
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:36, 10 October 2024

This is the configuration file for LV-909 "Terrier" Liquid Fuel Engine.
PART
{
	name = liquidEngine3_v2
	module = Part
	author = RoverDude
	MODEL
	{
		model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2
	}
	rescaleFactor = 1.0
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1
	
	fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = advRocketry
	entryCost = 1600
	cost = 390
	category = Engine
	subcategory = 0
	title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine.
	attachRules = 1,0,1,0,0
	mass = 0.5
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 60
		heatProduction = 80
		fxOffset = 0, 0, 0.1
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.34
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 345
			key = 1 85
			key = 3 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbal
		gimbalRange = 4
 		gimbalResponseSpeed = 30
 		useGimbalResponseSpeed = true		
	}

	MODULE
	{
		name = ModuleJettison
		jettisonName = ShortShroud,TallShroud
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
	}

	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.3
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			sizeGroup = GroupB
			GAMEOBJECTS
			{
				TallShroud = false
				ShortShroud = true
				Toroid = true
				LgTruss = false
				SmTruss = true
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1
			}			
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #999999
			secondaryColor = #000000
			sizeGroup = GroupA
			GAMEOBJECTS
			{
				TallShroud = true
				ShortShroud = false
				Toroid = false
				LgTruss = true
				SmTruss = false
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			sizeGroup = GroupA
			GAMEOBJECTS
			{
				TallShroud = true
				ShortShroud = false
				Toroid = false
				LgTruss = false
				SmTruss = true
			}
			NODES
			{
				node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1
			}
		}
	}		
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = TerrierGlow
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}	
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 1300
	}
}