Difference between revisions of "Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg"
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m (*update to 1.0.1;) |
m (Update config) |
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{{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART | {{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = liquidEngine2_v2 |
module = Part | module = Part | ||
− | author = | + | author = Alex |
− | mesh = | + | mesh = Swivel_v2.mu |
− | + | rescaleFactor = 1 | |
− | node_stack_top = 0.0, | + | node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0 |
− | node_stack_bottom = 0.0, - | + | node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0 |
− | fx_exhaustFlame_blue = 0.0, - | + | fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running |
− | fx_exhaustLight_blue = 0.0, - | + | fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running |
− | fx_smokeTrail_light = 0.0, - | + | fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running |
− | fx_exhaustSparks_flameout = 0.0, - | + | fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout |
sound_vent_medium = engage | sound_vent_medium = engage | ||
sound_rocket_hard = running | sound_rocket_hard = running | ||
sound_vent_soft = disengage | sound_vent_soft = disengage | ||
sound_explosion_low = flameout | sound_explosion_low = flameout | ||
− | TechRequired = | + | TechRequired = basicRocketry |
entryCost = 3500 | entryCost = 3500 | ||
cost = 1200 | cost = 1200 | ||
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LV-T45 "Swivel" Liquid Fuel Engine | + | title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine |
− | manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co | + | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co |
− | description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. | + | description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. |
attachRules = 1,0,1,0,0 | attachRules = 1,0,1,0,0 | ||
mass = 1.5 | mass = 1.5 | ||
− | + | heatConductivity = 0.06 // half default | |
+ | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
dragModelType = default | dragModelType = default | ||
Line 35: | Line 36: | ||
maxTemp = 2000 // = 3600 | maxTemp = 2000 // = 3600 | ||
bulkheadProfiles = size1 | bulkheadProfiles = size1 | ||
+ | tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleLookAtConstraint | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl1 | ||
+ | rotatorsName = LoCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl2 | ||
+ | rotatorsName = LoCyl2 | ||
+ | } | ||
+ | |||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LoCyl1 | ||
+ | rotatorsName = HiCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LoCyl2 | ||
+ | rotatorsName = HiCyl2 | ||
+ | } | ||
+ | |||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | useMultipleDragCubes = false | ||
+ | baseVariant = Shroud | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Shroud | ||
+ | displayName = #autoLOC_8007114 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #999999 | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = true | ||
+ | Truss = false | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = TrussMount | ||
+ | displayName= #autoLOC_8007113 | ||
+ | primaryColor = #cccccc | ||
+ | secondaryColor = #d96200 | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = false | ||
+ | Truss = true | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = false | ||
+ | Truss = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
MODULE | MODULE | ||
{ | { | ||
Line 42: | Line 115: | ||
ignitionThreshold = 0.1 | ignitionThreshold = 0.1 | ||
minThrust = 0 | minThrust = 0 | ||
− | maxThrust = | + | maxThrust = 215 |
heatProduction = 200 | heatProduction = 200 | ||
fxOffset = 0, 0, 0.574338 | fxOffset = 0, 0, 0.574338 | ||
EngineType = LiquidFuel | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.79 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 60: | Line 134: | ||
{ | { | ||
key = 0 320 | key = 0 320 | ||
− | key = 1 | + | key = 1 250 |
key = 6 0.001 | key = 6 0.001 | ||
} | } | ||
Line 77: | Line 151: | ||
{ | { | ||
name = ModuleGimbal | name = ModuleGimbal | ||
− | gimbalTransformName = | + | gimbalTransformName = Gimbal |
gimbalRange = 3 | gimbalRange = 3 | ||
} | } | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = FXModuleAnimateThrottle |
− | + | animationName = HeatAnimationEmissive | |
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
} | } | ||
MODULE | MODULE | ||
Line 97: | Line 174: | ||
{ | { | ||
name = ModuleSurfaceFX | name = ModuleSurfaceFX | ||
− | thrustProviderModuleIndex = | + | thrustProviderModuleIndex = 2 |
fxMax = 0.5 | fxMax = 0.5 | ||
maxDistance = 30 | maxDistance = 30 | ||
falloff = 1.7 | falloff = 1.7 | ||
thrustTransformName = thrustTransform | thrustTransformName = thrustTransform | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
− | useEvent = | + | useEvent = True |
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | stackableQuantity = 1 | ||
+ | packedVolume = -1 | ||
+ | } | ||
+ | DRAG_CUBE | ||
+ | { | ||
+ | cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256 | ||
+ | cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:39, 10 October 2024
PART { name = liquidEngine2_v2 module = Part author = Alex mesh = Swivel_v2.mu rescaleFactor = 1 node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = basicRocketry entryCost = 3500 cost = 1200 category = Engine subcategory = 0 title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. attachRules = 1,0,1,0,0 mass = 1.5 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LoCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LoCyl2 } CONSTRAINLOOKFX { targetName = LoCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LoCyl2 rotatorsName = HiCyl2 } } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { Shroud = true Truss = false } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #d96200 GAMEOBJECTS { Shroud = false Truss = true } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 GAMEOBJECTS { Shroud = false Truss = false } } } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 215 heatProduction = 200 fxOffset = 0, 0, 0.574338 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.79 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 250 key = 6 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 3 } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 2 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } DRAG_CUBE { cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256 cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25 } }