Difference between revisions of "Parts/Engine/liquidEngineLV-T45 v2/liquidEngineLV-T45 v2.cfg"

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m (*update to 1.0.1;)
m (Update config)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART
 
{{Part config|LV-T45 "Swivel" Liquid Fuel Engine|2=PART
 
{
 
{
name = liquidEngine2
+
name = liquidEngine2_v2
 
module = Part
 
module = Part
author = NovaSilisko
+
author = Alex
mesh = model.mu
+
mesh = Swivel_v2.mu
scale = 0.1
+
rescaleFactor = 1
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
+
node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0
+
node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
+
fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running
+
fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running
+
fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout
+
fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
 
sound_vent_medium = engage
 
sound_vent_medium = engage
 
sound_rocket_hard = running
 
sound_rocket_hard = running
 
sound_vent_soft = disengage
 
sound_vent_soft = disengage
 
sound_explosion_low = flameout
 
sound_explosion_low = flameout
TechRequired = generalRocketry
+
TechRequired = basicRocketry
 
entryCost = 3500
 
entryCost = 3500
 
cost = 1200
 
cost = 1200
 
category = Engine
 
category = Engine
 
subcategory = 0
 
subcategory = 0
title = LV-T45 "Swivel" Liquid Fuel Engine
+
title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
+
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
+
description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
 
attachRules = 1,0,1,0,0
 
attachRules = 1,0,1,0,0
 
mass = 1.5
 
mass = 1.5
// heatConductivity = 0.06 // half default
+
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
dragModelType = default
 
dragModelType = default
Line 35: Line 36:
 
maxTemp = 2000 // = 3600
 
maxTemp = 2000 // = 3600
 
bulkheadProfiles = size1
 
bulkheadProfiles = size1
 +
tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
 +
 +
MODULE
 +
{
 +
name = FXModuleLookAtConstraint
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl1
 +
rotatorsName = LoCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = HiCyl2
 +
rotatorsName = LoCyl2
 +
}
 +
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = LoCyl1
 +
rotatorsName = HiCyl1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = LoCyl2
 +
rotatorsName = HiCyl2
 +
}
 +
 +
}
 +
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
useMultipleDragCubes = false
 +
baseVariant = Shroud
 +
VARIANT
 +
{
 +
name = Shroud
 +
displayName = #autoLOC_8007114
 +
primaryColor = #ffffff
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = true
 +
Truss = false
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = TrussMount
 +
displayName= #autoLOC_8007113
 +
primaryColor = #cccccc
 +
secondaryColor = #d96200
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = true
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Bare
 +
displayName =  #autoLOC_8007115
 +
primaryColor = #d96200
 +
secondaryColor = #999999
 +
GAMEOBJECTS
 +
{
 +
Shroud = false
 +
Truss = false
 +
}
 +
}
 +
}
 +
 
MODULE
 
MODULE
 
{
 
{
Line 42: Line 115:
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 200
+
maxThrust = 215
 
heatProduction = 200
 
heatProduction = 200
 
fxOffset = 0, 0, 0.574338
 
fxOffset = 0, 0, 0.574338
 
EngineType = LiquidFuel
 
EngineType = LiquidFuel
 +
exhaustDamageDistanceOffset = 0.79
 
PROPELLANT
 
PROPELLANT
 
{
 
{
Line 60: Line 134:
 
{
 
{
 
key = 0 320
 
key = 0 320
key = 1 270
+
key = 1 250
 
key = 6 0.001
 
key = 6 0.001
 
}
 
}
Line 77: Line 151:
 
{
 
{
 
name = ModuleGimbal
 
name = ModuleGimbal
gimbalTransformName = thrustTransform
+
gimbalTransformName = Gimbal
 
gimbalRange = 3
 
gimbalRange = 3
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
name = ModuleAnimateHeat
+
name = FXModuleAnimateThrottle
ThermalAnim = HeatEmissiveAnimation
+
animationName = HeatAnimationEmissive
 +
responseSpeed = 0.001
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 
}
 
}
 
MODULE
 
MODULE
Line 97: Line 174:
 
{
 
{
 
name = ModuleSurfaceFX
 
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
+
thrustProviderModuleIndex = 2
 
fxMax = 0.5
 
fxMax = 0.5
 
maxDistance = 30
 
maxDistance = 30
 
falloff = 1.7
 
falloff = 1.7
 
thrustTransformName = thrustTransform
 
thrustTransformName = thrustTransform
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
isTweakable = false
 
hideFlow = true
 
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 15
 
 
useStaging = True
 
useStaging = True
useEvent = False
+
useEvent = True
 +
situationMask = 127
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 +
}
 +
DRAG_CUBE
 +
{
 +
cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
 +
cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:39, 10 October 2024

This is the configuration file for LV-T45 "Swivel" Liquid Fuel Engine.
PART
{
	name = liquidEngine2_v2
	module = Part
	author = Alex
	mesh = Swivel_v2.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.63, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.574338, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -0.574338, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = basicRocketry
	entryCost = 3500
	cost = 1200
	category = Engine
	subcategory = 0
	title = #autoLOC_500442 //#autoLOC_500442 = LV-T45 "Swivel" Liquid Fuel Engine
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500443 //#autoLOC_500443 = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models.
	attachRules = 1,0,1,0,0
	mass = 1.5
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500444 //#autoLOC_500444 = launch propuls rocket sustain (swivel
	
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = HiCyl1
			rotatorsName = LoCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = HiCyl2
			rotatorsName = LoCyl2
		}

		CONSTRAINLOOKFX
		{
			targetName = LoCyl1
			rotatorsName = HiCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = LoCyl2
			rotatorsName = HiCyl2
		}	

	}
	
	MODULE
	{
		name = ModulePartVariants
		useMultipleDragCubes = false
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName = #autoLOC_8007114
			primaryColor = #ffffff
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = true
				Truss = false
			}
		}
		VARIANT
		{
			name = TrussMount
			displayName= #autoLOC_8007113
			primaryColor = #cccccc
			secondaryColor = #d96200
			GAMEOBJECTS
			{
				Shroud = false
				Truss = true
			}
		}		
		VARIANT
		{
			name = Bare
			displayName =  #autoLOC_8007115
			primaryColor = #d96200
			secondaryColor = #999999
			GAMEOBJECTS
			{
				Shroud = false
				Truss = false
			}
		}		
	}
	
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 215
		heatProduction = 200
		fxOffset = 0, 0, 0.574338
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.79
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 320
			key = 1 250
			key = 6 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Gimbal
		gimbalRange = 3
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationEmissive
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 6.0
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 2
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
	DRAG_CUBE
	{
		cube = Fairing, 2.111,0.7825,0.7082, 2.111,0.783,0.7082, 1.225,0.9363,0.2294, 1.225,0.8691,1.554, 2.111,0.7789,0.7082, 2.111,0.7791,0.7082, 0,0.05659,1.192E-07, 1.256,1.687,1.256
		cube = Clean, 0.9307,0.7168,1.029, 0.9307,0.7145,0.7278, 1.213,0.9359,0.1939, 1.213,0.8416,1.609, 1.142,0.7373,0.7222, 1.142,0.7378,0.7278, 0,0.08432,5.96E-08, 1.25,1.631,1.25
	}
}