Difference between revisions of "Parts/Utility/parachuteMk1/parachuteMk1.cfg"

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m (*update to 1.0.1;)
m (Update config)
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
 
node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
 
node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
 
node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
 
node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
 +
buoyancyUseCubeNamed = PACKED
 
sound_parachute_open = activate
 
sound_parachute_open = activate
 
sound_parachute_single = deploy
 
sound_parachute_single = deploy
Line 15: Line 16:
 
category = Utility
 
category = Utility
 
subcategory = 0
 
subcategory = 0
title = Mk16 Parachute
+
title = #autoLOC_500921 //#autoLOC_500921 = Mk16 Parachute
description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
+
description = #autoLOC_500922 //#autoLOC_500922 = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
 
attachRules = 1,0,0,1,0
 
attachRules = 1,0,0,1,0
 
mass = 0.1
 
mass = 0.1
Line 22: Line 23:
 
angularDrag = 3
 
angularDrag = 3
 
crashTolerance = 12
 
crashTolerance = 12
maxTemp = 2000 // = 3100
+
maxTemp = 2500 // = 3100
 +
emissiveConstant = 0.7
 
stageOffset = -1
 
stageOffset = -1
 +
preferredStage = PARACHUTESTAGE
 
bulkheadProfiles = size0, srf
 
bulkheadProfiles = size0, srf
 
bodyLiftMultiplier = 0
 
bodyLiftMultiplier = 0
+
tags = #autoLOC_500923 //#autoLOC_500923 = arrest canopy chute decel descen drag entry fall landing re- return safe slow white
 
MODULE
 
MODULE
 
{
 
{
Line 41: Line 44:
 
minAirPressureToOpen = 0.04
 
minAirPressureToOpen = 0.04
 
clampMinAirPressure = 0.04
 
clampMinAirPressure = 0.04
deployAltitude = 500
+
deployAltitude = 1000
deploymentSpeed = 0.16667
+
deploymentSpeed = 0.12
 
semiDeploymentSpeed = 0.5
 
semiDeploymentSpeed = 0.5
 +
chuteMaxTemp = 650
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 4
 
 
useStaging = True
 
useStaging = True
 
useEvent = False
 
useEvent = False
 +
situationMask = 8
 +
CONSTRAINT
 +
{
 +
type = ATMOSPHERE
 +
value = True
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.2
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.1
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.02
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 1000
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 300
 +
body = _Home
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1000
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 
}
 
}
 
MODULE
 
MODULE
Line 56: Line 208:
 
name = ModuleDragModifier
 
name = ModuleDragModifier
 
dragCubeName = SEMIDEPLOYED
 
dragCubeName = SEMIDEPLOYED
dragModifier = 0.33
+
dragModifier = 1.25
 
}
 
}
 
MODULE
 
MODULE
Line 63: Line 215:
 
dragCubeName = DEPLOYED
 
dragCubeName = DEPLOYED
 
dragModifier = 12
 
dragModifier = 12
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 140
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 07:44, 16 October 2024

This is the configuration file for Mk16 Parachute.
PART
{
	name = parachuteSingle
	module = Part
	author = HarvesteR
	mesh = model.mu
	scale = 0.1
	node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0, 0
	node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0
	buoyancyUseCubeNamed = PACKED
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = start
	entryCost = 0
	cost = 422
	category = Utility
	subcategory = 0
	title = #autoLOC_500921 //#autoLOC_500921 = Mk16 Parachute
	description = #autoLOC_500922 //#autoLOC_500922 = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall.
	attachRules = 1,0,0,1,0
	mass = 0.1
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2500 // = 3100
	emissiveConstant = 0.7
	stageOffset = -1
	preferredStage = PARACHUTESTAGE
	bulkheadProfiles = size0, srf
	bodyLiftMultiplier = 0
	tags = #autoLOC_500923 //#autoLOC_500923 = arrest canopy chute decel descen drag entry fall landing re- return safe slow white
	MODULE
	{
		name = ModuleParachute
		semiDeployedAnimation = semiDeploySmall
		fullyDeployedAnimation = fullyDeploySmall
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.04
		clampMinAirPressure = 0.04
		deployAltitude = 1000
		deploymentSpeed = 0.12
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 650
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		situationMask = 8
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.2
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.1
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.02
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 1000
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 300
			body = _Home
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1000
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 1.25
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 12
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 140
	}
}