Difference between revisions of "Parts/Engine/liquidEngineLV-909 v2/liquidEngineLV-909 v2.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.4;) |
m (Update config) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Part config|LV-909 "Terrier" Liquid Fuel Engine|2=PART | {{Part config|LV-909 "Terrier" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = liquidEngine3_v2 |
module = Part | module = Part | ||
− | author = | + | author = RoverDude |
− | + | MODEL | |
− | + | { | |
− | node_stack_top = 0.0, | + | model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2 |
− | node_stack_bottom = 0.0, - | + | } |
+ | rescaleFactor = 1.0 | ||
+ | rescaleFactor = 1.0 | ||
+ | node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 | ||
+ | node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1 | ||
+ | |||
fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running | fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running | ||
fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running | fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running | ||
Line 20: | Line 25: | ||
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LV-909 "Terrier" Liquid Fuel Engine | + | title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine |
− | manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co | + | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co |
− | description = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine. | + | description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine. |
attachRules = 1,0,1,0,0 | attachRules = 1,0,1,0,0 | ||
mass = 0.5 | mass = 0.5 | ||
− | + | heatConductivity = 0.06 // half default | |
skinInternalConductionMult = 4.0 | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
Line 35: | Line 40: | ||
maxTemp = 2000 // = 3600 | maxTemp = 2000 // = 3600 | ||
bulkheadProfiles = size1 | bulkheadProfiles = size1 | ||
+ | tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum | ||
MODULE | MODULE | ||
{ | { | ||
Line 44: | Line 50: | ||
maxThrust = 60 | maxThrust = 60 | ||
heatProduction = 80 | heatProduction = 80 | ||
− | fxOffset = 0, 0, 0. | + | fxOffset = 0, 0, 0.1 |
EngineType = LiquidFuel | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.34 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 67: | Line 74: | ||
{ | { | ||
name = ModuleGimbal | name = ModuleGimbal | ||
− | gimbalTransformName = | + | gimbalTransformName = gimbal |
gimbalRange = 4 | gimbalRange = 4 | ||
+ | gimbalResponseSpeed = 30 | ||
+ | useGimbalResponseSpeed = true | ||
} | } | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
MODULE | MODULE | ||
{ | { | ||
name = ModuleJettison | name = ModuleJettison | ||
− | jettisonName = | + | jettisonName = ShortShroud,TallShroud |
bottomNodeName = bottom | bottomNodeName = bottom | ||
isFairing = True | isFairing = True | ||
jettisonedObjectMass = 0.1 | jettisonedObjectMass = 0.1 | ||
jettisonForce = 5 | jettisonForce = 5 | ||
− | jettisonDirection = 0 0 1 | + | jettisonDirection = 0 0 1 |
} | } | ||
+ | |||
+ | |||
MODULE | MODULE | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
− | useEvent = | + | useEvent = True |
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
} | } | ||
MODULE | MODULE | ||
Line 100: | Line 280: | ||
falloff = 1.7 | falloff = 1.7 | ||
thrustTransformName = thrustTransform | thrustTransformName = thrustTransform | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = Shroud | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Shroud | ||
+ | displayName = #autoLOC_8007114 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #999999 | ||
+ | sizeGroup = GroupB | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | TallShroud = false | ||
+ | ShortShroud = true | ||
+ | Toroid = true | ||
+ | LgTruss = false | ||
+ | SmTruss = true | ||
+ | } | ||
+ | NODES | ||
+ | { | ||
+ | node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1 | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = TrussMount | ||
+ | displayName= #autoLOC_8007113 | ||
+ | primaryColor = #999999 | ||
+ | secondaryColor = #000000 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | TallShroud = true | ||
+ | ShortShroud = false | ||
+ | Toroid = false | ||
+ | LgTruss = true | ||
+ | SmTruss = false | ||
+ | } | ||
+ | NODES | ||
+ | { | ||
+ | node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1 | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | TallShroud = true | ||
+ | ShortShroud = false | ||
+ | Toroid = false | ||
+ | LgTruss = false | ||
+ | SmTruss = true | ||
+ | } | ||
+ | NODES | ||
+ | { | ||
+ | node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = TerrierGlow | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 1300 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:36, 10 October 2024
PART { name = liquidEngine3_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEngineLV-909_v2/TerrierV2 } rescaleFactor = 1.0 rescaleFactor = 1.0 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.83, 0.0, 0.0, -1.0, 0.0, 1 fx_exhaustFlame_blue_small = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -21.0, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -21.0, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = advRocketry entryCost = 1600 cost = 390 category = Engine subcategory = 0 title = #autoLOC_500433 //#autoLOC_500433 = LV-909 "Terrier" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500434 //#autoLOC_500434 = The 909 model was initially received with some skepticism by spacecraft engineers, as it defied the long-standing convention that "More Power!" is always better. Despite this, the 909 series has found its place in the spacecraft construction world, being particularly useful as a final stage and landing engine. attachRules = 1,0,1,0,0 mass = 0.5 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 tags = #autoLOC_500435 //#autoLOC_500435 = lander orbit propuls rocket (terrier vacuum MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 60 heatProduction = 80 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.34 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 345 key = 1 85 key = 3 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = gimbal gimbalRange = 4 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = ModuleJettison jettisonName = ShortShroud,TallShroud bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.3 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { TallShroud = false ShortShroud = true Toroid = true LgTruss = false SmTruss = true } NODES { node_stack_bottom = 0.0, -0.81781, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #999999 secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { TallShroud = true ShortShroud = false Toroid = false LgTruss = true SmTruss = false } NODES { node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 sizeGroup = GroupA GAMEOBJECTS { TallShroud = true ShortShroud = false Toroid = false LgTruss = false SmTruss = true } NODES { node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = FXModuleAnimateThrottle animationName = TerrierGlow responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleCargoPart packedVolume = 1300 } }