Difference between revisions of "Parts/Engine/liquidEngine48-7S v2/liquidEngine48-7S v2.cfg"
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< Parts
m (*update to 1.0.4;) |
m (Update config) |
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(One intermediate revision by the same user not shown) | |||
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{{Part config|48-7S "Spark" Liquid Fuel Engine|2=PART | {{Part config|48-7S "Spark" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = liquidEngineMini_v2 |
module = Part | module = Part | ||
− | author = Squad | + | author = RoverDude |
− | + | MODEL | |
+ | { | ||
+ | model = Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2 | ||
+ | } | ||
rescaleFactor = 1.0 | rescaleFactor = 1.0 | ||
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 | node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 | ||
− | node_stack_bottom = 0.0, -0. | + | node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0 |
+ | |||
+ | |||
TechRequired = propulsionSystems | TechRequired = propulsionSystems | ||
entryCost = 2800 | entryCost = 2800 | ||
− | cost = | + | cost = 240 |
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = 48-7S "Spark" Liquid Fuel Engine | + | title = #autoLOC_500421 //#autoLOC_500421 = 48-7S "Spark" Liquid Fuel Engine |
− | manufacturer = Rockomax Conglomerate | + | manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate |
− | description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always | + | description = #autoLOC_500422 //#autoLOC_500422 = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always mean more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case. |
attachRules = 1,0,1,0,0 | attachRules = 1,0,1,0,0 | ||
− | mass = 0. | + | mass = 0.13 |
− | + | heatConductivity = 0.06 // half default | |
skinInternalConductionMult = 4.0 | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
Line 30: | Line 35: | ||
maxTemp = 2000 // = 3600 | maxTemp = 2000 // = 3600 | ||
bulkheadProfiles = size0 | bulkheadProfiles = size0 | ||
+ | tags = #autoLOC_500423 //#autoLOC_500423 = lander propuls rocket (spark | ||
EFFECTS | EFFECTS | ||
{ | { | ||
Line 52: | Line 58: | ||
speed = 0.0 0.8 | speed = 0.0 0.8 | ||
speed = 1.0 1.0 | speed = 1.0 1.0 | ||
+ | localPosition = 0, 0, 0.2 | ||
} | } | ||
+ | |||
} | } | ||
engage | engage | ||
Line 80: | Line 88: | ||
ignitionThreshold = 0.1 | ignitionThreshold = 0.1 | ||
minThrust = 0 | minThrust = 0 | ||
− | maxThrust = | + | maxThrust = 20 |
heatProduction = 150 | heatProduction = 150 | ||
fxOffset = 0, 0, 0.125 | fxOffset = 0, 0, 0.125 | ||
EngineType = LiquidFuel | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.15 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 97: | Line 106: | ||
atmosphereCurve | atmosphereCurve | ||
{ | { | ||
− | key = 0 | + | key = 0 320 |
− | key = 1 | + | key = 1 265 |
key = 7 0.001 | key = 7 0.001 | ||
} | } | ||
Line 105: | Line 114: | ||
{ | { | ||
name = ModuleJettison | name = ModuleJettison | ||
− | jettisonName = | + | jettisonName = Shroud |
bottomNodeName = bottom | bottomNodeName = bottom | ||
isFairing = True | isFairing = True | ||
jettisonedObjectMass = 0.1 | jettisonedObjectMass = 0.1 | ||
jettisonForce = 2 | jettisonForce = 2 | ||
− | jettisonDirection = 0 0 1 | + | jettisonDirection = 0 0 1 |
} | } | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleGimbal | name = ModuleGimbal | ||
− | gimbalTransformName = | + | gimbalTransformName = gimbal |
gimbalRange = 3 | gimbalRange = 3 | ||
+ | gimbalResponseSpeed = 10 | ||
} | } | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
useEvent = True | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = Shroud | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Shroud | ||
+ | displayName = #autoLOC_8007114 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #999999 | ||
+ | sizeGroup = GroupB | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | LgMount = true | ||
+ | BoatTail = true | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = TrussMount | ||
+ | displayName= #autoLOC_8007113 | ||
+ | primaryColor = #cccccc | ||
+ | secondaryColor = #d96200 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | LgMount = true | ||
+ | BoatTail = false | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | sizeGroup = GroupA | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | LgMount = false | ||
+ | BoatTail = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = SparkEmissive | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 140 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:34, 10 October 2024
PART { name = liquidEngineMini_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2 } rescaleFactor = 1.0 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 0 TechRequired = propulsionSystems entryCost = 2800 cost = 240 category = Engine subcategory = 0 title = #autoLOC_500421 //#autoLOC_500421 = 48-7S "Spark" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500422 //#autoLOC_500422 = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always mean more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case. attachRules = 1,0,1,0,0 mass = 0.13 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size0 tags = #autoLOC_500423 //#autoLOC_500423 = lander propuls rocket (spark EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.75 pitch = 1.0 0.95 loop = true } PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localPosition = 0, 0, 0.2 } } engage { AUDIO { channel = Ship clip = sound_vent_medium loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 20 heatProduction = 150 fxOffset = 0, 0, 0.125 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.15 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 265 key = 7 0.001 } } MODULE { name = ModuleJettison jettisonName = Shroud bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 2 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = gimbal gimbalRange = 3 gimbalResponseSpeed = 10 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { LgMount = true BoatTail = true } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #d96200 sizeGroup = GroupA GAMEOBJECTS { LgMount = true BoatTail = false } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 sizeGroup = GroupA GAMEOBJECTS { LgMount = false BoatTail = false } } } MODULE { name = FXModuleAnimateThrottle animationName = SparkEmissive responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleCargoPart packedVolume = 140 } }