Difference between revisions of "Parts/Utility/landingLegLT-2/landingLegLT-2.cfg"
From Kerbal Space Program Wiki
(Update part config) |
m (Update config) |
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category = Ground | category = Ground | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LT-2 Landing Strut | + | title = #autoLOC_500876 //#autoLOC_500876 = LT-2 Landing Strut |
− | manufacturer = Moving Parts Experts Group | + | manufacturer = #autoLOC_501651 //#autoLOC_501651 = Moving Parts Experts Group |
− | description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground. | + | description = #autoLOC_500877 //#autoLOC_500877 = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground. |
attachRules = 0,1,0,0,0 | attachRules = 0,1,0,0,0 | ||
mass = 0.1 | mass = 0.1 | ||
Line 32: | Line 32: | ||
breakingTorque = 80 | breakingTorque = 80 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
− | tags = ground land leg support | + | tags = #autoLOC_500878 //#autoLOC_500878 = ground land leg support |
EFFECTS | EFFECTS | ||
{ | { | ||
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wheelColliderTransformName = wheelCollider | wheelColliderTransformName = wheelCollider | ||
− | + | useNewFrictionModel = true | |
wheelType = LEG | wheelType = LEG | ||
− | + | adherentStart = 0.01 | |
+ | frictionAdherent = 0.1 | ||
+ | peakStart = 2 | ||
+ | frictionPeak = 1.0 | ||
+ | limitStart = 7.0 | ||
+ | frictionLimit = 1.0 | ||
// setting this to true will override the radius and center parameters | // setting this to true will override the radius and center parameters | ||
FitWheelColliderToMesh = False | FitWheelColliderToMesh = False | ||
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clipObject = piston_collider | clipObject = piston_collider | ||
− | TooltipTitle = Landing Leg | + | TooltipTitle = #autoLOC_502076 //#autoLOC_502076 = Landing Leg |
TooltipPrimaryField = | TooltipPrimaryField = | ||
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suspensionDistance = 0.95 | suspensionDistance = 0.95 | ||
suspensionOffset = -0.95 | suspensionOffset = -0.95 | ||
− | + | maximumLoad = 40.0 | |
targetPosition = 1.0 | targetPosition = 1.0 | ||
− | springRatio = | + | springRatio = 33 |
− | damperRatio = | + | damperRatio = 2.2 |
− | boostRatio = 0. | + | boostRatio = 0.7 |
+ | useDistributedMass = true | ||
} | } | ||
MODULE | MODULE | ||
Line 187: | Line 193: | ||
slipSharpness = 2.0 | slipSharpness = 2.0 | ||
explodeMultiplier = 1.0 | explodeMultiplier = 1.0 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 300 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 15:11, 13 October 2024
PART { name = landingLeg1-2 module = Part author = Squad mesh = model.mu rescaleFactor = 1.25 PhysicsSignificance = 0 node_attach = 0.0, 0.4271562, 0.0632596, 0.0, 0.5735765, 0.819152 TechRequired = advLanding entryCost = 4100 cost = 340 category = Ground subcategory = 0 title = #autoLOC_500876 //#autoLOC_500876 = LT-2 Landing Strut manufacturer = #autoLOC_501651 //#autoLOC_501651 = Moving Parts Experts Group description = #autoLOC_500877 //#autoLOC_500877 = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground. attachRules = 0,1,0,0,0 mass = 0.1 thermalMassModifier = 3.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work initRotation = 95.187980000, -0.2879681,-0.9133175,-0.287968 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2900 CoMOffset = 0, 0, 0.1 breakingForce = 80 breakingTorque = 80 bulkheadProfiles = srf tags = #autoLOC_500878 //#autoLOC_500878 = ground land leg support EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.5 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.5 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.6 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider useNewFrictionModel = true wheelType = LEG adherentStart = 0.01 frictionAdherent = 0.1 peakStart = 2 frictionPeak = 1.0 limitStart = 7.0 frictionLimit = 1.0 // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.12 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = #autoLOC_502076 //#autoLOC_502076 = Landing Leg TooltipPrimaryField = groundHeightOffset = 1.37 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = piston suspensionColliderName = piston_collider suspensionDistance = 0.95 suspensionOffset = -0.95 maximumLoad = 40.0 targetPosition = 1.0 springRatio = 33 damperRatio = 2.2 boostRatio = 0.7 useDistributedMass = true } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = leg animationStateName = newlandingleg deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = piston TsubSys = 0.83 extendDurationFactor = 0.5 retractDuractionFactor = 0.3 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 500 } MODULE { name = ModuleWheelBogey baseModuleIndex = 0 bogeyTransformName = foot deployModuleIndex = 2 maxPitch = 160 minPitch = -160 restPitch = 0 pitchResponse = 100 bogeyAxis = 1, 0, 0 bogeyUpAxis = 0, 0, -1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 99999999 impactTolerance = 600 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = ModuleCargoPart packedVolume = 300 } }