Difference between revisions of "Parts/Engine/liquidEngineLV-1 v2/liquidEngineLV-1 v2.cfg"
From Kerbal Space Program Wiki
< Parts
Nilesrogoff (talk | contribs) (Page created) |
m (Update config) |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Part config|LV-1 "Ant" Liquid Fuel Engine|2=PART | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{ | { | ||
− | name = | + | name = microEngine_v2 |
− | + | module = Part | |
− | + | author = AlexanderM | |
− | + | MODEL | |
− | |||
− | |||
− | |||
− | |||
− | |||
{ | { | ||
− | + | model = Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Ant | |
− | |||
} | } | ||
− | + | scale = 1 | |
+ | rescaleFactor = 1 | ||
+ | node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 | ||
+ | node_stack_bottom = 0.0, -0.2816985, 0.0, 0.0, -1.0, 0.0, 0 | ||
+ | node_attach = 0.0, 0.0, 0.00, 0.0, 90.0, 0.0, 0 | ||
+ | // fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 1.0, 0.0, running | ||
+ | TechRequired = propulsionSystems | ||
+ | entryCost = 1500 | ||
+ | cost = 110 | ||
+ | category = Engine | ||
+ | subcategory = 0 | ||
+ | title = #autoLOC_500427 //#autoLOC_500427 = LV-1 "Ant" Liquid Fuel Engine | ||
+ | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co | ||
+ | description = #autoLOC_500428 //#autoLOC_500428 = What is this, an engine for ants? | ||
+ | attachRules = 1,1,1,1,0 | ||
+ | mass = 0.02 | ||
+ | heatConductivity = 0.06 // half default | ||
+ | skinInternalConductionMult = 4.0 | ||
+ | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 7 | ||
+ | maxTemp = 2000 // = 3600 | ||
+ | bulkheadProfiles = size0, srf | ||
+ | tags = #autoLOC_500429 //#autoLOC_500429 = (ant probe propuls rocket vacuum | ||
+ | EFFECTS | ||
{ | { | ||
− | + | running | |
− | + | { | |
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_rocket_mini | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 1.0 0.3 | ||
+ | pitch = 0.0 0.75 | ||
+ | pitch = 1.0 1.5 | ||
+ | loop = true | ||
+ | } | ||
+ | MODEL_MULTI_PARTICLE | ||
+ | { | ||
+ | modelName = Squad/FX/Monoprop_small | ||
+ | transformName = FXTransform | ||
+ | emission = 0.0 0.0 | ||
+ | emission = 0.4 0.8 | ||
+ | emission = 1.0 1.0 | ||
+ | speed = 0.0 0.8 | ||
+ | speed = 1.0 1.0 | ||
+ | //localOffset = 0, 0, 1 | ||
+ | localPosition = 0, 0, 0.08 | ||
+ | } | ||
+ | } | ||
+ | engage | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_soft | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | flameout | ||
+ | { | ||
+ | PREFAB_PARTICLE | ||
+ | { | ||
+ | prefabName = fx_exhaustSparks_flameout_2 | ||
+ | transformName = thrustTransform | ||
+ | oneShot = true | ||
+ | } | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_explosion_low | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
} | } | ||
− | atmosphereCurve | + | MODULE |
− | + | { | |
− | + | name = ModuleEnginesFX | |
− | + | thrustVectorTransformName = thrustTransform | |
− | + | exhaustDamage = False | |
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 2 | ||
+ | heatProduction = 25 | ||
+ | fxOffset = 0, 0, 0.99 | ||
+ | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.05 | ||
+ | runningEffectName = running | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = Oxidizer | ||
+ | ratio = 1.1 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 315 | ||
+ | key = 1 80 | ||
+ | key = 3 0.001 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = AntNoozleGlow | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | |||
+ | //MODULE | ||
+ | //{ | ||
+ | // name = ModuleGimbal | ||
+ | // gimbalTransformName = engine | ||
+ | // gimbalRange = 5 | ||
+ | //} | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = Shroud | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Shroud | ||
+ | displayName = #autoLOC_8007114 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #999999 | ||
+ | useMultipleDragCubes = false | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = true | ||
+ | Case = false | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Bare | ||
+ | displayName = #autoLOC_8007115 | ||
+ | primaryColor = #d96200 | ||
+ | secondaryColor = #999999 | ||
+ | useMultipleDragCubes = false | ||
+ | GAMEOBJECTS | ||
+ | { | ||
+ | Shroud = false | ||
+ | Case = true | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | stackableQuantity = 2 | ||
+ | packedVolume = 20 | ||
+ | } | ||
} | } | ||
− | + | }} |
Latest revision as of 16:35, 10 October 2024
PART { name = microEngine_v2 module = Part author = AlexanderM MODEL { model = Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Ant } scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.2816985, 0.0, 0.0, -1.0, 0.0, 0 node_attach = 0.0, 0.0, 0.00, 0.0, 90.0, 0.0, 0 // fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 1.0, 0.0, running TechRequired = propulsionSystems entryCost = 1500 cost = 110 category = Engine subcategory = 0 title = #autoLOC_500427 //#autoLOC_500427 = LV-1 "Ant" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500428 //#autoLOC_500428 = What is this, an engine for ants? attachRules = 1,1,1,1,0 mass = 0.02 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size0, srf tags = #autoLOC_500429 //#autoLOC_500429 = (ant probe propuls rocket vacuum EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 0.3 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = FXTransform emission = 0.0 0.0 emission = 0.4 0.8 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 //localOffset = 0, 0, 1 localPosition = 0, 0, 0.08 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2 heatProduction = 25 fxOffset = 0, 0, 0.99 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.05 runningEffectName = running PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 315 key = 1 80 key = 3 0.001 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = FXModuleAnimateThrottle animationName = AntNoozleGlow responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } //MODULE //{ // name = ModuleGimbal // gimbalTransformName = engine // gimbalRange = 5 //} MODULE { name = ModulePartVariants baseVariant = Shroud VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #ffffff secondaryColor = #999999 useMultipleDragCubes = false GAMEOBJECTS { Shroud = true Case = false } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #d96200 secondaryColor = #999999 useMultipleDragCubes = false GAMEOBJECTS { Shroud = false Case = true } } } MODULE { name = ModuleCargoPart stackableQuantity = 2 packedVolume = 20 } }