Parts/Engine/liquidEngineLV-1 v2/liquidEngineLV-1 v2.cfg
< Parts
PART
{
name = microEngine_v2
module = Part
author = AlexanderM
MODEL
{
model = Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Ant
}
scale = 1
rescaleFactor = 1
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.2816985, 0.0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, 0.00, 0.0, 90.0, 0.0, 0
// fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 1.0, 0.0, running
TechRequired = propulsionSystems
entryCost = 1500
cost = 110
category = Engine
subcategory = 0
title = #autoLOC_500427 //#autoLOC_500427 = LV-1 "Ant" Liquid Fuel Engine
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #autoLOC_500428 //#autoLOC_500428 = What is this, an engine for ants?
attachRules = 1,1,1,1,0
mass = 0.02
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size0, srf
tags = #autoLOC_500429 //#autoLOC_500429 = (ant probe propuls rocket vacuum
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_small
transformName = FXTransform
emission = 0.0 0.0
emission = 0.4 0.8
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localOffset = 0, 0, 1
localPosition = 0, 0, 0.08
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 2
heatProduction = 25
fxOffset = 0, 0, 0.99
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.05
runningEffectName = running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 315
key = 1 80
key = 3 0.001
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = AntNoozleGlow
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
//MODULE
//{
// name = ModuleGimbal
// gimbalTransformName = engine
// gimbalRange = 5
//}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #ffffff
secondaryColor = #999999
useMultipleDragCubes = false
GAMEOBJECTS
{
Shroud = true
Case = false
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #d96200
secondaryColor = #999999
useMultipleDragCubes = false
GAMEOBJECTS
{
Shroud = false
Case = true
}
}
}
MODULE
{
name = ModuleCargoPart
stackableQuantity = 2
packedVolume = 20
}
}