Difference between revisions of "API:Krakensbane"
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{{Class | {{Class |
Latest revision as of 17:13, 22 January 2020
Krakensbane Class
Inherits | Implements |
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The Krakensbane system is used to overcome the floating point precision errors that occur due to the environment size.
Fields
The following is a list of publically-accessible fields in Krakensbane. This includes protected items, which can be accessed by subclasses.
Signature | Description |
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Vector3d RBVel | Unknown |
Vector3d excessV | Unknown |
Vector3d lastCorrection | Unknown |
float MaxV | The value of this is 750f, by default. I'm not sure if its constant. |
Vector3d FrameVel | Unknown |
Vector3d totalVel | Unknown |
Methods
The following are methods included in Krakensbane.
Signature | Description |
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static Vector3d GetFrameVelocity() | Returns the velocity of the Krakensbane velocity frame. |
static Vector3 GetFrameVelocityV3f() | Returns the velocity of the Krakensbane velocity frame in unity format. |
static Vector3d GetLastCorrection() | Returns the last velocity correction performed. |
static void ResetVelocityFrame() | Sets the frame velocity back to 0m/s. Use this if setting the world space velocity of vessels directly. |
void setOffset(Vector3d offset) | This allows you to set the world offset from the position. Remember this system moves the environment around the player. |