From Kerbal Space Program Wiki
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− | {{Partbox
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− | |Name=Mk16Parachute
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− | |Role=Parachute
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− | |File=Parachute-open.png
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− | |Costs=422
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− | |Mass=0.3
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− | |More=
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− | {{PB-more|Deploy altitude|500 m}}
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− | {{PB-more|Fully deployed drag|55}}
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− | |cfg=Parts/parachute single/part.cfg
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− | |since=v0.7.3
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− | }}
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− | The '''Mk16 Parachute''' module is primarily used to slow the descent of the [[Command Pod Mk1]].
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− | == Usage ==
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− | When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.
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− | == Description ==
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− | {{Quote
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− | |The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship.
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− | |unknown engineer}}
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− | == Changes ==
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− | ''see also: [[Version History]]''
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− | ; v0.9
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− | * Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
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− | * Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
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− | * Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
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− | * ''(undocumented)'' Parachutes no longer deploy outside of the atmosphere
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− | ; v0.8.5
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− | * Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
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− | * Added some sound effects for the parachute opening
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− | * Added cfg-definable parameter for parachute autodeployment delay
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− | ; v0.7.3
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− | * Initial release
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− | {{Parts}}
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Revision as of 02:45, 31 August 2011